I like games with PSX aesthetics. Coffee At Night is a fun and interesting horror game. The only thing that could be improved is the sound mixing, which is sometimes too loud and can bother those using headphones. ALL ENDINGS HERE:
I really liked the plot twist and the analog filter, along with the PSX visuals, give that atmosphere that a good horror game needs. I think it could only improve on the game's assets, which are still very simple, and on the rhythm of the dialogues that take a while to appear and end.
The game manages to use the renpy engine well to make a horror visual novel with an intriguing and atmospheric plot. Congratulations. ALL ENDINGS HERE:
The game is really interesting. It definitely deserves a lot more content. The visuals are attractive, the gameplay, although it seems complex, is easy to learn and has a very good challenge for those who like older games.
Still exploring the game and I find a secret that shows a lot of care on the part of the developers. MiSide is truly one of the most carefully thought out games I've ever played.
The game is really interesting. I really like the religious cult theme and everything in Welcome Home seems to work well. The plot is well paced, I like the PSX visuals and the multiple endings greatly increase the replay factor. I'm exploring the other endings. ENDING 1 HERE:
I have now started the Christmas update in search of differences from the original version, as well as looking for more secrets. CHRISTMAS UPDATE PART 1:
I've reached the end of the adventure and I can say: MiSide is one of the gems in the gaming world. The gameplay variation and even the plot are very interesting. The charisma of the characters is also very pleasant and I really felt immersed in the adventure. FINAL PART HERE: