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4mat

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A member registered Apr 04, 2017 · View creator page →

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Thanks!   Nice to know it's been useful for you.

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Hi.  This only converts XM (FastTracker) tracker module files, it can't convert pure audio files like mp3.   (edit)  I just noticed the Playdate SDK has an example with wav files in (The one called Level 1-1), so if you do want get sampled audio into your game that's probably how to do it.

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Note : Playdate recently changed how envelopes work in the online editor, all the music in these projects was written BEFORE that change so notes will be staying on for too long in the demo songs.   This doesn't affect the music converter though, as I don't create envelopes in the conversion process.  See the youtube video for how they were supposed to sound.

Thanks.  If I get some spare time I'll try working on stuff with the SDK too.

Ah, yes doing a step on joystick input would be easy to add.   Let me have a look into that.    Usually the music driver is running off the system interrupt.  I'll have to double check but I think as I don't set the timer speed it'll default to 60fps on both PAL & NTSC systems.  The tempo counts X ticks and then moves to the next step.     Note lengths are dependent on the oscillator's gate being switched on or off on a step.   As it's feeding data into the sound chip registers directly all the settings for a channel can be independent of each other.   The downside with this editor is registers can only be set to a fixed value once per step (the left side of the screen) , but their values can be altered per tick using addition/subtraction on the right side of the screen. 

Thanks.  I was sticking to a 1kb limit for this so I don't think there's any room left for more features.  Though maybe down the line I could add midi support via cartridge.  I'll be uploading my c64 midi driver to itch shortly.