Thanks for your kind words. I would say porting a mod shouldn't be too hard considering most of the engine is done and should likely be the exact same. So the work would mostly consist in porting the assets (sprites and tiles) and levels.
I'm currently working on an update and I'm thinking about a way to implement mods (either specific ones made for Playdate or ones from Pico-8 cartridges). I'll see if this goes anywhere.