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(1 edit) (+1)

First of all there is a lot to say about your game so I start with this. Amazing Job on every aspect this game feels complete. I want to tell some positivies, some improvments that could've been done in the next update and some questions.

The positives: 

  1.  The Game over all feels so smooth and feels like a Paid game but it's free and that too in WebGL is amazing and a selfless work. 
  2.  The Art Style is amazing and it inspired me a lot. 
  3. The gameplay, the quest and top down 2d gameplay is the idea I always wanted to work with and you gave me inspiration to make a similar game  myself. 
  4. The dialog which automatically gives you quest based on your interaction and save system is some good and quality of life things. Which gives us more freedom on when to do certain quest and we can save anytime. 

The improvements:

  1. The Music is good but I wish that music only played on main menu and certain parts of the game not on loop of entire game because I wanted some environments sounds in the main game. 
  2. The left and right, have the walking animation but up and down doesn't which makes it bit wierd. 
  3. Dialog skip is really fast and sometimes we press wrong button as a result but I think it's rather players fault but still if you can just make the next button as a keybord button only that would be cool. 

Some questions:

  1. Which game engine you used to make this game? 
  2. Did you use any Third party plugins or assets? 
  3. How did you made the arts? 
(+1)

Thank you for playing! And for your comprehensive feedback. It’s quite delightful to hear that Ante Anima can inspire so many positive emotions :)

You are right about music. Integrating it needs some more effort. I want to make ambient sounds prevalent during the gameplay, with some musical themes turning on occasionally. It could depend on the location and the current state. I.e., danger / no danger / combat.

Up/down animations just weren’t finished yet :D

As for your questions:

  1. We use an open-source engine Godot 4.2.
  2. There are just a few plugins for the engine, but all the assets are made specifically for the game.
  3. I do a bit of vector, and my partner does the classic drawing.