I construct an extruded 3d object at runtime from a mesh-distorted tiled background (creating mesh-distorted tiled backgrounds per outer edge)
I need the sewn-together 3d frankenstein object to check against collisions and raycasts.
The answer to this may be coming with a possible refactor, stay tuned.
https://kindeyegames.itch.io/construct-3-cannon/devlog/639845/examining-a-refact...