Okay, thanks! Using pip3
and python3
did the trick. I’ve tried to play the game, but it crashed just after I chose to finish my turn (I think) during my first battle. This is the log from my play session:
Generating types...
Generating mons...
.../.local/lib/python3.8/site-packages/nltk/tokenize/sonority_sequencing.py:102: UserWarning: Character not defined in sonority_hierarchy, assigning as vowel: ' '
warnings.warn(
Generating city...
80 24
Traceback (most recent call last):
File "main.py", line 303, in <module>
adventure.current.scene.update(term_interpreter.get_signal())
File "main.py", line 160, in update
self.do_command(signal)
File "main.py", line 122, in do_command
thing.interact(self)
File ".../battle.py", line 369, in interact
result = takeover(Battle(mons))
File ".../control.py", line 15, in takeover
return term_takeover(game_process, clear = clear)
File ".../control.py", line 20, in term_takeover
result = game_process.update(NoKey())
File ".../battle.py", line 175, in update
if not self.current_mon.can_battle:
AttributeError: 'NoneType' object has no attribute 'can_battle'
Will give it a try again later so I can share a full review.