The idea is good, it has a lot of potential (I can see it as a speedrun game even, with premade levels or even a multiplayer race) but the controls... what did WASD do wrong? And the mouse button isn't ideal... IMO it would be better to make the player attach to the hooks automatically when they touch them, move with WASD and keep the momentum when you land so that you run faster (if it's not intended- landing slows your movement down). I'd definitely like to see an updated version, because the art (especially the character) looks really good!
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Thank you for the feedback ! Yeah I've had some feedback about the controls, ZQSD is actually the layout for the french keyboard so that would explain. But I should have taken the time to expand the controls a little... I actually did picture a really fast-paced, skill-based platformer but I needed to focus on functionality first. The character is indeed awesome but it came from here: https://deadrevolver.itch.io/pixel-prototype-player-sprites (I wish I could make pixel art that good)
I might come back to it if I have the time, thanks for playing!