Hey i see you have a jumping mechanic in your game. Im currently working on a game and when i tried adding a jump mechanic but he just goes straight up and up and doesnt come back down. Any idea how to add that. I can send you that part of the script. the only thing is that my game is 3D not 2D.
I used a boolean checking for contact with ground. A jump makes it false and landing makes it true. When jump input pressed, jump only if boolean is true. A better way is to use a raycast downwards. If distance from ground is less than some value, then jump.
yeah I will when I get home. And I added a Debug.Log to see if it’s doing it. And in the console it just says true. So it always thinks it’s grounded. Never says false and comes down