oh man that’s a bummer, I’ll look into it. And I’ve been really into the flat shading look for a while but recently ran into sokpop and I loved the way they do the procedural animation so I wanted to see if I could figure out how it works. Thanks!
Yeah, if sokpop was your inspiration, I think you nailed it :). With regards to portability, having a web-version is usually easiest for everybody (if the game doesn't need too much cpu/gpu power). I'll hit that follow button and hope to try it out some time.
I was actually hoping to have it be played in the browser, but the builds I tried to update weren’t working and time was nearly out haha so I just went with the downloadable. Thanks for your help!