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Those random balance tweaks apparently include critical beginner's bonuses being reduced by 50%, which seems excessive to me.

Even before I thought it was alright at best, when it gave 10% chance and 50% critical power, which to most heroes translates to a whopping 5% increase in power on average (without taking into account the researches) for the cost of 5 whole levels.

In the previous version, the critical intermediate could not be activated due to a bug. This bug has been fixed, and the overall critical is a bit OP, which is why the critical beginner has been nerfed.