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First thing I noticed was the lovely artstyle. It's adorable and has so much charm! It also reminds me a bit of Okami and Parappa, too. The way the camera moves reminds me of some old multiplayer games that played in a similar way. The character portraits are an awesome addition, even having different expressions, too!

The sound effects are very fitting and the music tracks are awesome, helping to create the lighthearted feeling of the game!

The characters and dialogue are really well written, too! Just from this small exposure to them, I could already tell some traits of each character. They each felt unique! I also like how the story progresses as you go through the waves! 

I enjoyed the attention to detail with the characters. Their portraits showing up when they get hit or do something cool. It just makes them feel a bit more alive and gives them a similar importance to that of the player.

The idea of using animals as cannon fodder is honestly really funny, and it's even funnier that they're the ones to go up to the task. 

I did notice that on the 12th wave, the animals stopped spawning. I eventually figured out that it might have to do with the amount of items that were already dropped on the floor that I hadn't picked up. After I started picking a bunch of them up and consuming them all like crazed starving lunatic, animals started showing up again, so I was able to continue playing.

I did run into this odd glitch where I'd lose control of the game and the character would walk around and do things on their own, so I couldn't play after wave 14. 

However, I had a very pleasant experience with this game and I really liked the story and the characters. Pretty crazy that you guys actually put this prototype together in 5 days after having to pivot. It's a game with a lot of charm. Well done!