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Very cool, and not really expecting an FPS but here it is! The setup is good but perhaps try making enemies more responsive to the player's bullets (sound + visual reaction) to give the weapons a more powerful feel. Love the shotgun. I understand the purpose of the use of transparency here but it ends up acting as a third color in practice, which I guess is a result of trying to differentiate the horizon in a 3d first person game.

Thank you for trying out the game! I was thinking about black sky, white floor back then but the enemy sprites would be in a weird spot where they can't be whole black nor white as they will merge into those color so this fog is what I came up with. 1-Bit style are harder than I expect but very fun nonetheless!

As for the enemies, I couldn't manage my time well enough to make them have more I N T E R E S T I N G behavior due to exams week TwT

I will focus more on sound & visual reaction in the future game


Btw your game is  very cool