Beat it. It was fun, but only getting one special card made it feel a little short
Hey there! Thanks so much for your feedback!
Do you think a different setting would suit the game also? For example "Goblin goes Boom" with a typical Roguelite Setting, where you do the same game loop - but in dungeons?
In my mind I'd keep the satisfying sound-scape similar but with different sounds - but I imagine that a change of setting could help to communicate the roguelike feel better!
I do think a different setting could work. Now, does it have to be dungeons? No, not necessarily. You could easily apply the same roguelite mechanics to, say, a farm setting—think exploding crops, rogue livestock, maybe even some mischievous farm goblins wreaking havoc. The key here is maintaining the core gameplay loop while effectively communicating the roguelike feel. If the sound design stays satisfying but adapts to the setting, you’re still achieving the same immersive experience.