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Beat it.  It was fun, but only getting one special card made it feel a little short

I definitely agree!
We decided for one Relic for now, as things would escalate too quickly otherwise - but if we were to make a full game out of it, it would definitely contain many opportunities for new Relics!

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Please do! This game is way too fun to not exist in a full form. The potential for more Relics and expanded mechanics is huge, and I’d love to see where you could take it. It already feels like something special, so a full game would be an absolute blast!

Hey there! Thanks so much for your feedback!
Do you think a different setting would suit the game also? For example "Goblin goes Boom" with a typical Roguelite Setting, where you do the same game loop - but in dungeons?

In my mind I'd keep the satisfying sound-scape similar but with different sounds - but I imagine that a change of setting could help to communicate the roguelike feel better!

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I do think a different setting could work. Now, does it have to be dungeons? No, not necessarily. You could easily apply the same roguelite mechanics to, say, a farm setting—think exploding crops, rogue livestock, maybe even some mischievous farm goblins wreaking havoc. The key here is maintaining the core gameplay loop while effectively communicating the roguelike feel. If the sound design stays satisfying but adapts to the setting, you’re still achieving the same immersive experience.

Great Input! Thanks for your thoughts!