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Enjoyed this a lot - love seeing what people do with (mostly) system-agnostic setting descriptions, it’s a neat in-between genre I have a lot of fondness for. The world here is very specific and evocative, and I love the work you put into describing its influences and vibes. On a thematic level, the paradox of trains as progress and trains as destruction is compelling, while on a mechanical level, trains as hexcrawl analogue for an OSR playstyle? Excellent excellent…

The presentation and writing are really impressive (though image credits would probably be a good idea!) and I saw you mentioned this is just a beta? I’m glad you decided to share it, best of luck with any improvements you’re planning!

Thanks so much for reading this! It's funny you should mention system-agnostic settings as I think that's where this game is heading. I'm starting to envision it more as a campaign and setting guide, rather than a supplement to Cairn. I've added image credits, thanks for the tip. If you're at all interested in more of the thinking that has gone into this game so far, I wrote a little blog post about it. 

I really appreciate your thoughtful comments. I'm hoping that as soon as I have the time I can read through all of the other Train Jam submissions and return the favor.