Enjoyed this a lot - love seeing what people do with (mostly) system-agnostic setting descriptions, it’s a neat in-between genre I have a lot of fondness for. The world here is very specific and evocative, and I love the work you put into describing its influences and vibes. On a thematic level, the paradox of trains as progress and trains as destruction is compelling, while on a mechanical level, trains as hexcrawl analogue for an OSR playstyle? Excellent excellent…
The presentation and writing are really impressive (though image credits would probably be a good idea!) and I saw you mentioned this is just a beta? I’m glad you decided to share it, best of luck with any improvements you’re planning!