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(+1)

Very cool (pun not intended) and thought provoking concept. Made my brain woozy at the final level, haha. The presentation and music were fun as well.

The ice melting provides an interesting idea for the limitation (a cost per move), but I don't think there are many instances where you'd fail to solve a level because the ice completely melted. Some levels that require you to skate on the ice to save moves could provide a very interesting use of the limitation.

(+1)

Thank you for taking the time to play and comment! Glad you enjoyed your time :D

Yes! In hindsight, I probably should have focused on the melting challenges in the earlier stages. I like your idea of skating to save moves, I was actually thinking of the opposite (double punishment - you slide away and melt faster) so I did not code that in! You have a good eye for cool game design detail, which is clearly reflected in your submission!


Thanks again :)

Thank you so much for these kind words, glad you liked my idea :)