The art, music, and concept I really liked, but I think there are still a few things that could really make the gameplay shine (in my opinion).
- I would appreciate there being a route that would let me avoid random encounters.
- Having the enemies drop items when defeated would give more incentive to fight them.
- A bit more clarity on if and how the player can level up their stats.
- It would be nice to be able to walk over items, because sometimes I dropped an item and then it blocked my path.
- A little hint that the hole is the correct place to go (maybe I just avoid holes).
Overall, nice job! The crafting system is really cool.