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This is really heckin cool and the visuals are great! Did you model the environments yourself?

I switched four levers, including the one in the schizo maze room with the glowing man trying to get you (on my second try at the game after getting jumped instantly the first time I went into that room). I am not sure as to what is supposed to happen after that, as all the big rings in the grand chamber were spinning and I had visited each room, so I waited and eventually committed suicide. Is there an ending beyond that? Also congrats on some dread horror there, nothing had me more on-edge than descending deeper into a dark and suspicious structure under the ground in an empty liminal space. Also what's the lore behind the strange tunnel and frontier cabin that gives way to the large brick structure? I am curious, this was very cool.

Glad you enjoyed the visuals :), my main department are graphics and I'm trying to also get better at gameplay feel. There are a few small (free)props that I also used because I just didn't have the time to model literally everything but the scenes/structures were made from scratch, every texture made by me(except for some in the final maze).

And yes, I didn't have time to code the ending but right now I'm updating the game and make it to be some kind of a demo. Not sure if I'll make a full game with this story but will defenetly use this art style :). If you'd like, you can subscribe to my channel , right now I'm working on a personal project with a similar art style, but rather than just being a walking simulator, it'll be a FPS shooter.