I understand what you are saying about the sfx. It's something I couldn't fix and I only lowered the volume in a audio bus hoping it didn't sound as before. I'll try to look at the audio stuff this 2 weeks :)
And the raybeam it is a bug that I decided to leave like that because in the 1st play test, I noticed that it helped to recover a good position after dying, but yesterday I decided that when you get destroyed, also the enemies explode. I'm still thinking if I leave it or not but I'll decide that when I fix the interaction between the enemy and the raybeam it's charging haha.
Thanks for playing :D