It is an interesting strategy and settlement simulator, with a super pleasant art style and music to fit. The gameloop feels fine, but I gfeel UI could be improved::
- Add UI for available food and water. It was counter-intuitive during gameplay disturbed the building and planning flow
- Either UI element or buttons to increase/decrease worker number on hovered building, as it will make it faster and will reduce unnecessary mouse movement.
- Add a small label under each resource indicating the item production rate (12w/min)
- Bonus: show it in red when tide washes away the building.
- Add notches to tide measurer so that it is precisely clear as to when it will emerge (or a timer)
-The tabulation for different building is unnecessary as there are not too many buildings and actually slows down the game