Fantastic work—I especially like the warping effect on the background! If I had one critique, it’s that because your circle is constantly shrinking, the pauses between waves actually feel less like a break from the action and more a moment of anxiety because I can’t regain health.
Viewing post in Boson Hell jam comments
Thank you! I kept considering if I should stop the arena in between waves, but ended up choosing not to do it. It creates this urgency feeling for a long time, but it only intensifies the "gasp for air" when players finally get beads to expand it back, or the long breath at Game Over. Powerful stuff while playtesting, and I kept it in.