Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I don't know if this game is totally broken or I'm just doing something wrong. Please correct me if it's an issue on my end.

1. Loaded the game and for some reason my entire camera flipped upsidedown. Couldn't fix it. Reloaded.

2. Started playing again, threw stuff into the caulron but the shadow thing just didn't seem to work? No matter what I did every potion just said it was luck?

3. Downloaded the game to play on my PC. Shadows now worked but the potions all still said luck? Also I couldn't quit the game so I had to CTRL+ALT+DEL and kill the program from task manager.

Happy to revisit if you can confirm if there's anything I can do to play the game.

(1 edit)

hi, I'm really sorry you've had those issues. they're all down to a lack of polish.


1) that was because we forgot to put a clamp on the camera's rotation. total rookie oversight on my part honestly. if it happens again, you can re-flip the camera by just rotating it upwards.

2) yeah shadows completely broke in our web export. so sorry about that.


3) now to actually explain why every potion was "unstable luck". your reagents are actually 3d objects, and the effects they have are based on the 2d shapes they contain. you've been using the "orthogon" (a cube). that reagent contains six squares, which by default add +6 luck to the potion.

to make a different potion, you could use a different unlocked reagent (you start with two) or apply runes to the specific sides of your reagent. there will be a sound effect when the rune is applied.

for example, if I had to make a "potion of misfortune", I would pick an orthogon, take it to the shadow table and apply a regular inversion rune to it. that reagent would them create a potion of unstable misfortune, instead of a potion of unstable luck.

"unstable", however, is actually a bad thing. a potion would be better with fewer levels of that effect. to create a regular potion of luck, I could apply a minor inversion rune to one side of an orthogon, and then brew a potion from it. that would create a potion with +2 luck.

finally, remember that you can throw multiple objects in the cauldron.

I apologise again that you had to get your tutorial through one of the Devs on request instead of in-game. it's really frustrating honestly because I genuinely think our gameplay loop is fun, but nobody gets to it because the mechanics are unintuitive and not explained. I do hope on second try you'll agree, at least to some extent.