I want to like this game, I really do, but a lot of small issues just kinda drain the fun out of it.
Presentation: The world looks interesting with this filter, but interactable objects should be highlighted. Itās very common for doors to be partly covered by shadow and not visible. As for cards, Iād like more differentiation, like some text or more interesting sprites. I know that the idea is that they are covered in shadow or something until you play them, but right now it feels like all cards are the same card with randomly changing stats.
Gameplay: Itās annoying that the dialog forces you to pause. You should either let the player do the thing, or somehow indicate when the player can and canāt interact with stuff. Itās especially egregious when you get the same 3 items from chest, but game has to pause and announce every one. Also, donāt just hide attack value on cards, replace it with ā?ā or something. When tutorial talks about cards having 2 values, you donāt actually see it, so I assumed that the coin sprite on the right is the second value, and always 0 for some reason. Itās also quite underwhelming to get a bunch of āspecialā cards, only for them to be a 1/0 crap. Like, why would I ever spend 2 coins on them?
Overall, I think it is a testament to gameās polish that I judge it not through the lens of a game jam, but as an actual game that I would play in my free time.