Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)

Wow just being immediately hit with such a cool title screen and music was awesome. 

The tutorial was great and really explained the mechanics of the game. Creating monsters is really cool but I had no idea how to select different items to add to my sigil and eventually just figured out it was mousewheel which isn't listed on the gamepage. (Also the spectator button is wrong too)

Creating monsters feels awesome and wandering around to grab items to summon them is a great premise. I just wish the screen was more zoomed out or I had little a little mini-map or battle tracker to show how things were going off-screen without having to move the entire camera by pressing tab.

I couldn't beat a single fight, tried the 4 player FFA and 1v1 and the AI just seems to constantly throw enemies out and they sit on the centre in a group and just nuke anything you send over.

Maybe I just suck? Haha.

I was super impressed you managed to create a 2 player split screen, doing that in a jam game is kinda insane.

I loved the pixel art characters and monsters but the environment was really samey and found it easy to get lost in a sea of repeating tiles. I also kept losing my sigil and it being so small / dark didn't help it stand out.

Overall it's a fantastic concept and works really well. I'm not sure if it's just me being bad at the game or the mechanics just needing a fine tune but it felt really difficult to balance and I just threw whatever I could find into the sigil and hoped for the best.

Would absolutely love to revisit this if it gets updated in the future!

(+2)

Hi! Thank you for the review!

I didn't notice it was missing, but Q-E keys are the intended ways to scroll the inventory, while 1-2-3-4-5 and the mouse wheel are alternatives. I included Q-E in our description, thank you!

We might've ran into the good old developer bias, where we got experienced with the game, and set the AI a tad bit too high. Not to worry, there's a mechanic that periodically deals damage to a dominant player's monsters, although I did notice that some monsters can tank these hits :D

Glad you enjoyed our creation! We'll make some adjustments after the scoring is finished for sure!

(+2)

Thanks for the detailed and in-depth review!
We edited the game description to have up to date controls now. Minimap is a great idea, something we will definitely consider implementing. Yeah I agree the game is little bit way too hard as of right now, we unfortunately didn't have much time to do monsters/items/ai balancing so the alchemist ai seems overpowered. The game is supposed to be online multiplayer so I hope once we implement that (and make a proper balancing) you will revisit and play with us <3
Thanks again for your review, really appreciate it.