Neat concept, works pretty well!
Would love to see some sort of dodge mechanic, or something to spice up the combat a bit. Perhaps enemies receive additional damage if they are tethered to and shot while unaware?
Thanks for playing!
We had a number of Ideas like having the tether be elastic to pull the enemy to you, or having the enemy be slowed when connected, but I decided having the enemies be affected by elastic Physics while also Navigating with AI on the Navmesh was just a little more complex than I could get done properly in 48 Hours.
Thanks for the feedback though, definitely will consider a dodge for any future versions =)