Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)

Neat concept, works pretty well!

Would love to see some sort of dodge mechanic, or something to spice up the combat a bit. Perhaps enemies receive additional damage if they are tethered to and shot while unaware?

(+1)

Thanks for playing!

We had a number of Ideas like having the tether be elastic to pull the enemy to you, or having the enemy be slowed when connected, but I decided having the enemies be affected by elastic Physics while also Navigating with AI on the Navmesh was just a little more complex than I could get done properly in 48 Hours.

Thanks for the feedback though, definitely will consider a dodge for any future versions =)