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Blinded Isolation's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Cleverness | #755 | 3.000 | 3.000 |
Artistic Style | #970 | 3.000 | 3.000 |
Theme | #1330 | 2.000 | 2.000 |
Playability | #1486 | 2.000 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- The Idea of the game is great with a bit of psychic horror addressing a serious topic. Interesting take on themes. Guidance on what to do would benefit the game as well the story. It really fest that something was missing as after grafting screen just flickers and nothing really changes. Will be looking forward to the updates and where the game is going.
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
The game is about a young man struggling with depression. He forgot his worth, and need to figure out what he loves. You do this by finding related objects and combining them to create a reaction, giving you a new dimension of reality where you further understand your purpose.
Extra Notes
Always appreciate the PirateSoftware Game Jam. Really helps me get a routine to create a game, and the theme this time really sparked my creativity in ways I previously wouldn't have due to the way the community picked two themes. Amazing jam and I'm glad to have been part of it. I've also wanted to move from Unity/Godot for 2D games, to C++ with Raylib because that toolset suits me more. I learned a lot this jam, and I am grateful for this opportunity.
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Comments
So I couldn't pick up the pencil and there was little to no instructions for me to play it.
I really like that you used C++ with raylib to make this.
Also I don't like being forced into full screen so a constant view port like 1280x720 or smaller would be better as most computers like my laptop can do that.
Thank you for trying my game. Something I really noticed when making this is that making an intuitive progression is hard especially when you don't make tutorials. Seeing you're not the first to mention the confusing gameplay loop it's really something I need to practice during future jams. As for the fullscreen, the game itself is 640x360, which I then integer scale to the highest possible resolution. I've been developing and testing this on either 2K or 4K monitor, so anything below 1280p becomes really hard to see. That's why I opted to scaling it to fit the monitor. If I were to continue working on this, there would be resolution options though.
Could u not do 1280x 720 by default? the most popular screen size is 1920x1080 by steam survey. If its scaling to the highest display possible that would be the issue.
Maybe instead of scaling to the highest possible could u just find the highest possible and go half so it doesn't take up the whole screen ?