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CCCP: Covert Communications & Clandestine Plots's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Design | #249 | 3.469 | 3.469 |
Graphics | #393 | 3.469 | 3.469 |
Fun | #475 | 3.094 | 3.094 |
Overall | #538 | 3.052 | 3.052 |
Audio | #541 | 2.969 | 2.969 |
Innovation | #595 | 2.813 | 2.813 |
Theme | #853 | 2.500 | 2.500 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game reflects the theme by placing the player in the "calm" and methodical task of analyzing intelligence reports to prevent or postpone major crises, in this case the "storm".
Did you write all the code and made all the assets from scratch?
I wrote all the code and created most assets myself, following some tutorials for some specific mechanics. However, the audio is sourced externally.
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Comments
Really cool concept, loved the visuals but was a bit confused in the beginning would've liked a tutorial but overall great job :D
Thanks! Glad you liked it. After the feedback I received, I’m thinking about continuing to work on the game, so I’ll add a tutorial. Appreciate the feedback!
This is pretty cool, I was initially attracted just by the cool name, and I am glad that I helped analyze a report of a certain "Michael Jackson" being a States spy. Others have already talked about the initial roughness, but I pretty rapidly picked up what to do--the game isn't so hard once you start memorizing things (the country logos is a good start). Anyway, pretty cool.
Check out my game too if you mind: https://itch.io/jam/brackeys-12/rate/2973838
Thanks! I appreciate the feedback. I checked out your game too and rated it, I really liked the concept and the idea behind it. It was also very unique, especially since I don’t usually play horror games. Great job!
I liked it, though it was hard to get everything at first. Nevertheless it became kind of boring, doing all the paperwork over and over. I wished it had more layers, just like in paper, please you had to talk with people and pay for stuff at the end of the day. But I understand it's all you had time for, so good job!
Thanks for the feedback! I understand how the repetition can feel dull over time. I’m considering continuing development, so critiques like this are really helpful. I'm glad you liked it!
I generally liked this game the gameplay loop was enjoyable but I think it really needs a tutorial or at least slowly introduce new types of documents because it took quite a bit of effort to figure out how things work at which point I already lost a lot of trust.
Thanks for the feedback! The lack of a tutorial is a major problem and a common critique. I’m considering continuing development, and that’s definitely something I plan to address in the future.