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A jam submission

CCCP: Covert Communications & Clandestine PlotsView game page

Identify threats and protect your great nation!
Submitted by OneSaido — 11 hours, 42 minutes before the deadline
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CCCP: Covert Communications & Clandestine Plots's itch.io page

Results

CriteriaRankScore*Raw Score
Game Design#2493.4693.469
Graphics#3933.4693.469
Fun#4753.0943.094
Overall#5383.0523.052
Audio#5412.9692.969
Innovation#5952.8132.813
Theme#8532.5002.500

Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game reflects the theme by placing the player in the "calm" and methodical task of analyzing intelligence reports to prevent or postpone major crises, in this case the "storm".

Did you write all the code and made all the assets from scratch?
I wrote all the code and created most assets myself, following some tutorials for some specific mechanics. However, the audio is sourced externally.

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Comments

Viewing comments 20 to 1 of 24 · Previous page · First page
Submitted

I will always love this type of game, the only comment I have is that the font size is so small and I am not able to find the full-screen option, and some highlights of the unfinished part could help players notice the things they need to check. overall good job!!!

Developer

I didn’t include a settings menu in the game, but it was supposed to launch in full screen by default, so that's likely a bug. Thanks for the feedback!

Submitted

Really enjoyed this game! The gameplay feels nice and the pixel art graphics also fit very well. Had a blast playing this

One small suggestion would be to have a quick tutorial in the beginning though.

Other than that really liked this game!

Developer

I'm really glad you liked the pixel art style! The lack of a tutorial is a common critique I've received, and it's definitely something I want to address if I continue working on the game. Thanks for the feedback!

Submitted

Has a lot of potential for a Papers Please style game, as counterintelligence instead of immigration.

I couldn't figure out how to send the checked documents, even after filling it out, putting the documents in the tray and clicking Send, nothing happened. Some guidance for the player on what is missing would be great.

Other than that, I think you have a solid foundation to make a more complete game, there's a real market for good Papers Please-esque games that is still not very well represented.

Developer(+1)

Thanks for your feedback! To send the report, you need to fill the date, country of origin, document type, threat, and the certificate (which is the stamp). All of these fields must be filled out before you can successfully send the report along with the document.

Submitted(+1)

A very interesting game, a new play on those Mandela Catalogue series games, really cool. But, just like the others, a little tutorial, or explaining the mechanics in the game's description would have helped.

Developer

Thanks! I wanted to gradually reveal the mechanics to the player, but I just didn’t have enough time to implement it.

Submitted(+1)

I think this game only needs a proper tutorial or a way to slowly introduce the player to each game mechanic, it needs to give the player some first baby steps :D But otherwise overall really good game, the inspiration is visible but you changed it up to make it your and unique, so I wouldn't call it a rip-off. Good job!

Developer(+1)

Thanks! I agree, a gradual introduction would really help. I’m glad it didn’t come across as a rip-off. Appreciate the feedback!

(+1)

Great work! The game was fun, but I felt a bit lost at the start without a tutorial. Once I figured things out, it became much more engaging. Overall, I really enjoyed the experience!

Developer

Thanks! The start can definitely be confusing, I planned to add a tutorial but ran out of time. Appreciate the feedback!

Submitted(+1)

really nicely done! my only problem with this was the lack of a tutorial because it was pretty confusing at first, but after that it was very interesting. nicely done!

Developer
Thanks! I planned to use a tutorial to gradually introduce the mechanics, but I didn’t have enough time to implement it.
Submitted(+1)

Really cool concept! Found myself getting immersed in the fictional world lol. Love the graphics and audio. Really well executed. Just was confused at the beginning. Tip: Don't just throw a book of text for the player to read as a tutorial. If I have to read that much, than the game is just too complicated, either find a way to simplify it or make the game less of a hassle to figure out. Amazing game tho and can't wait to see more! :D

Submitted(+1)

Nicely done and super impressive!! It legit felt like I was playing Papers Please!

Developer

Thanks!

Submitted

It is a pretty good game, very atmospheric and similar in art style to Papers Please.  Very satisfying gameplay loop.

Suggestions:
- Maybe instead of typing the date, we could use a stamp?  I think I lose 1/12th of a game typing in the date lol.

Developer (1 edit) (+1)

Thanks for the feedback, glad you enjoyed the game! I really like the idea of making the date input less tedious. I was aiming for a bureaucracy vibe, but I agree that the date became too repetitive.

Submitted

Bureaucratical content can  also be "take Form 21Q and fill it in case if it is a sabotage, and include XYZ", and here you go in recreating bureaucratic  hell (also a good way to expand and introduce new mechanics/events.

To multiply it... introduce NPCs who need to fillout part of your documents!

Now... imagine coding this into a game D:

Submitted(+1)

Thanks for submitting your game to the stream! If you wanted to look at it again in the future heres the vod timestamped to your game

Developer

Thank you so much for playing ! The stream was fun and I appreciate the feedback you gave.

Submitted(+1)

On my first day I only managed to  understand what to do and sent one report. By the 4th day I was a government machine and completed all my documents hahah. Excelent concept, could be to totally build upon with more mechanics. The art was  also super nice and fitting. Thanks for the game, I hope you continue working on it :D

Developer

Glad you enjoyed it! Thanks for the feedback. I’m not sure yet if I'll keep working on it, as I have other projects on the go.

Submitted

Really well put together.  I definitely wasted my first day flipping through the book and trying to understand what exactly I needed to do, but that felt true to life haha...

Developer

Thank you! On the first day, you won’t lose government trust, so it’s meant for reading and figuring things out (though it could be clearer).

Submitted(+1)

Flawlessly working game with neatly designed clues. Would be great to have some sort of atmospheric ambience in the background. Good job!

Developer

Thank you so much! I'm glad you enjoyed the game, and adding atmospheric ambience is definitely a great idea!

Submitted

Flawlessly working game with neatly designed clues. Would be great to have some sort of atmospheric ambience in the background. Good job!

Submitted

had a great time! we need more games like this the genre is severely lacking. great job all round really well polished!

Developer

Thank you so much! I love games in this style, and this one was heavily inspired by *Papers, Please*, even though I've actually never played it.

Submitted

Very fun! The guidebook is a great resource, however I think the learning curve is still a bit tough when playing for the first time. The art and graphics look awesome and help build an atmosphere that the sound effects do a good job of supporting. I also recommend introducing some background music to help keep things fresh and engaging.

Overall, great work!

Developer

Thanks for the feedback! Having the learning curve smoother was definitely something I wanted to improve but didn't have enough time. To be honest the background music was on my to do list but I actually forgot about it.

Submitted

No problem! And fair enough, it still turned out great and I can totally relate as there were features our team wanted to implement in our game that didn't make it since we ran out of time as well.

Submitted

Well done! Needs a fullscreen! Love the robotic-voice.

Developer(+1)

Thanks for playing! It was supposed to have fullscreen, and when I tested it, it worked, so there might be a bug there. For the robotic voice, I used SAM (https://discordier.github.io/sam/), which is the same tool used in the game Faith.

Submitted

Okay, love it! :D

Submitted

Nice art and game!
It will be better, if we can play in fullscreen, becouse the text is tiny sometimes.

Developer

Thanks, I’m glad you liked the art and game! It’s supposed to run in fullscreen, but it seems like there’s a bug. I agree about the text but if fullscreen worked the text should have been large enough.

Submitted

I love your art, it's so nice!
But I don't think the theme fits well, I was attending for a "tempest" moment that never arrived. Also with the game over.

Developer(+1)

Thanks, I’m really glad you like the art! The concept was more about preventing the tempest, in this case is the downfall of the nation. I initially wanted to have a more impactful moment, and I was hoping to include a little cinematic or something that fit better, but I ran out of time. I appreciate the feedback!

Viewing comments 20 to 1 of 24 · Previous page · First page