SSR solution for Unity URP
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Updated
Apr 26, 2024 - C#
SSR solution for Unity URP
Volumetric Clouds for Unity URP (Universal Render Pipeline).
Screen Space Global Illumination for Unity URP (Universal Render Pipeline).
Screen Space Reflection for Unity URP (Universal Render Pipeline).
Screen Space Path Tracing for Unity's URP (Universal Render Pipeline).
Implementation of Raymarched Volumetric Fog in Unity's Universal Render Pipeline
Volumetric Lighting in URP
This plugin simply adds a Simple Lit material (SubTarget) to the Universal target for Shader Graph for URP
API for managing URP asset parameters, including hacking of parameters that are forbidden to change
Implementation of an atmospheric scattering example found on ShaderToy, ported to URP and made to work with baked optical depth. Inspired by Sebastian Lague's series on Atmospheric Rendering
An open source pomodoro timer app created in Unity 🍅
Physically Based Sky and Precomputed Atmospheric Scattering for Unity URP (Universal Render Pipeline).
Raymarching Project In Unity
CS Senior Comprehensive Project - Procedurally Generated Dungeons. This final comprehensive project can be best described as a Minimum Viable Product of a roguelike game developed in the Unity Engine with C#. The game contains a procedural generation algorithm with lock-and-key puzzle elements to obscure the player's path to the final boss.
URP shader for Unity that shows a cross section of an object using clipping plane
Component that handles auto-generating 2D Shadow caster shapes for your Tilemap and applies them.
在unity 2019.4.21f1c1中使用URP实现的SSAO效果,仅作技术演示
Template for a multiplayer game
Application for procedural terrain generation using Perlin noise settings
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