Step-by-step guide through the abstract and complex universe of Fragment Shaders.
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Updated
Mar 4, 2025 - GLSL
Step-by-step guide through the abstract and complex universe of Fragment Shaders.
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
Godot - Realistic Water Shader
💿 Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏
modular audio visualisation powered by JavaScript
This is a shader can running on Minecraft Java Edition For Phone project which uses GL4ES. This repository contains source code for Android platform.
A simple example of Volume Rendering for Unity.
Order-independent Transparency Implementation in Unity with Per-Pixel Linked Lists
A set of color conversion shaders.
Bokeh-esque particle depth of field in Godot 3.0
Worley noise implementation for WebGL shaders
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