Air to air combat sandbox, created in Python 3 using the HARFANG 3D 2 framework.
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Updated
Feb 5, 2025 - Python
Air to air combat sandbox, created in Python 3 using the HARFANG 3D 2 framework.
Rayground is a web-based framework for rapid prototyping of algorithms based on the ray tracing paradigm.
The SSRT (Screen Space Ray Tracing) shader is a custom shader for the EEVEE render engine in Blender. It simulates light bouncing using screen space data, allowing for more realistic reflections and lighting in real-time.
A Blender PBR Material Texture and Object Exporter
progressive path tracer written in taichi
A flight-simulator style game, written in Python and Panda3D, where you locate enemy positions and report on their activity.
One click PBR node setup generator for Blender Cycles & EEVEE Engine using Principled BSDF Shader
☀️ Python 2.7 & Python 3.5 + NumPy Path Tracer
Python package manager
"Dispel the ignorance of the illusionary world; transcend the game engine!": presenting a Game Engine written on Python, extending support across multiple GPU devices with 3D rendering, PBR Renderer and much more!
PyPBR is a Python library for easy and fast manipulation of Physically Based Rendering (PBR) materials with PyTorch integration.
Blender add-on to import base materials, lights and cameras from https://api.physicallybased.info
blender addon, make blender to realtime render workflow smooth
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