A toy physically based GPU path tracer (C++/OpenGL/GLSL)
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Updated
Feb 9, 2024 - C++
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
Perception-Aware Trajectory Planner in Dynamic Environments
Path planning implemented with behavior trees
This repository collected 3 ways to show trajectory of robot in ROS
Path planner that is able to create smooth, safe paths for the car to follow along a 3 lane highway with traffic.
Simple Vulkan Raytracing Library
A physically based offline renderer
CUDA GPU Wavefront Path tracer
A GLSL Path Tracer with Disney based material
Defold extension wave path finder
This package retrieves an interpolated path using the Akima splines. The raw path can be a multi-valued function
GraphPathfinder is a C++ project implementing two popular shortest-path algorithms: Dijkstra and A*. This project provides a detailed implementation of these algorithms for finding the shortest path in weighted, undirected graphs. It also includes an A* implementation that uses a heuristic based on Euclidean distance to optimize the search.
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