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Vulkan Real-time Path Tracer Engine
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Oct 10, 2021 - C++
A program with an implemented Monte Carlo Ray Tracer algorithm for global illumination of a virtual 3D scene.
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Feb 25, 2019 - C++
Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/iftodebogdan/ShaderEditor
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Jan 21, 2022 - C++
pySCATMECH is a Python interface to SCATMECH: Polarized Light Scattering C++ Class Library
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Dec 19, 2024 - C++
SCATMECH: Polarized light scattering C++ class library
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Dec 18, 2024 - C++
Basic ray tracing in C++
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Jan 2, 2022 - C++
Modeled Integrated Scatter Tool (MIST)
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Feb 21, 2023 - C++
CPU Physically Based Path Tracer Engine
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May 14, 2021 - C++
A collection of exemplary graphics samples based on Magma and Vulkan API
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Sep 24, 2021 - C++
3 flavors of path tracing renderers, one adapted from course with prof. Greg Turk
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Mar 21, 2023 - C++
Renderer designed for light transport experimentation.
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Feb 17, 2019 - C++
A multithreaded renderer based on DirectX 12, this project explores various rendering techniques and incorporates experimental features. It supports glTF 2.0, allowing seamless integration of glTF assets into the rendering pipeline.
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Aug 2, 2023 - C++
SIMD optimized C++ mathematics library. (vector, matrix, quaternion, ray, triangle, sphere, AABB, etc.)
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Mar 21, 2025 - C++
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