Releases: popcar2/GodotOS
GodotOS v1.1.0
It's been well over a year and I finally found some time to update GodotOS with a few tiny changes. Enjoy!
- Added new wallpapers on first start (thanks to lydex256 for making them, and DayNiz for implementing them)
- You can also set the wallpaper stretch mode (tiling, stretching, fill, etc)
- The text editor now has word-wrap on by default, shows less useless options when right clicking
- Fixed a bug where you can click buttons on the start menu while hovering over the start button
- Took my own advice to reduce Godot's build size, meaning the Windows and Web versions are much smaller than they used to be! The Windows version is now under 10 megabytes (from ~70mb). The web version is around 5.5mb compressed now (from 7.5mb). The Linux build is still big because I went with the default export settings for it.
Aside from those, I also updated the project from Godot 4.2 to Godot 4.4, which changes a bunch of things such as...
- The Web version of GodotOS now runs without SharedArrayBuffers - increasing browser compatibility.
- The Web version should load faster and has a new loading screen
- GodotOS should look a lot less blurry when scaled up
- Shaders should compile way faster, leading to less stuttering whenever you see something new
And that's it! Please do consider donating to my kofi if you found this project neat; that keeps me motivated to make free things for everyone to enjoy.
GodotOS v1.0.4
Added a new game: Snake, courtesy of jean-philippe-martin!
Other improvements:
- The settings window now uses the correct taskbar icon (was a white pixel before)
- File icons are ever so slightly smaller, courtesy of Brahillms
GodotOS v1.0.3
New feature: A generic pause menu for games! This can be enabled or disabled on a per-game basis, so you don't have to implement one each game. You can pause/unpause with ESC
.
Other improvements:
- Added illegal characters in file names (such as
/
and\
) to avoid accessing places you shouldn't be able to. - Reduce the size of the default wallpaper further (96kb --> 78kb), courtesy of Brahilims
- Fixed a bug where you can have empty file names
- Fixed broken pictures for the settings icon and window expand icon (they had compression artifacts)
- Fixed a bug where you can accidentally select other files when renaming a file
GodotOS v1.0.2
A few bug fixes and minor improvements:
- Added default game icon (no more weird square), and game windows are more purple and less reddish
- Enabled mipmaps on folder icons (should look nicer in lower scales)
- Maximized windows will stay maximized when screen size changes
- Fixed a bug where copy/pasting a file to the same folder again and again could corrupt the file
- Fixed a bug where copy/pasting a file of the same name to the same folder will show two files of the same name rather than overwrite them
Single threaded web version will come later, there are a few issues with the Godot PR I use to export with. Fingers crossed it gets fixed soon.
GodotOS v1.0.1
Added a new game: Godotris, courtesy of MrakDun-desu.
The build sizes are also slightly smaller because I used better compression.
GodotOS v1.0.0
The very first public release of GodotOS!
Update Jan 11: I've added a single threaded web build. This runs the web version on a single thread, which allows you to host GodotOS without needing SharedArrayBuffers/CrossOriginIsolation. Performance might be a bit worse so only use it if you need it. If you don't understand what any of this means, feel free to ignore it.