New experimental method to avoid duplicate editor workflows #39
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We have a major issue of duplicate workflows and more complicated logic as Unity continues to add/remove modules for different versions of the Editor. To fix this I've implemented a method of scraping supported modules for a specific version of Unity, filter against a compatibility filter to remove modules that we don't support, and pass that to the requested build so it knows what to build. See game-ci/docker#150 for details on the docker workflow implementation.
Requires game-ci/docker#150
Changes
es2020
forstring.matchAll
cross-fetch
to make fetch requests to the unity API endpointChecklist