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More filter conditions #1

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4 of 10 tasks
Zerthox opened this issue Mar 30, 2024 · 3 comments
Open
4 of 10 tasks

More filter conditions #1

Zerthox opened this issue Mar 30, 2024 · 3 comments
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enhancement New feature or request internal Requires changes in reffect internal

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@Zerthox
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Zerthox commented Mar 30, 2024

  • is in combat (via mumble)
  • is in party/squad (via unofficial extras or internal.dll?)
  • is in encounter id (via arc)
  • recently dealt power/condition damage (via arc)
  • character race (kinda useless?)
  • is on mount kind
  • character name
  • min attributes (e.g. > 700 healing power, abusable?)
  • equipped weapons
  • equipped traits
@Zerthox Zerthox added the enhancement New feature or request label Mar 30, 2024
@Zyian
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Zyian commented Jul 6, 2024

Would like to add on Character Name as a filter option:

Example:
I have a scrapper I use exclusively for farming trains, I made a list of every XP booster and display when one is missing.
I have another character which I play scrapper on, but this list isn't useful for that context.

@Zerthox Zerthox changed the title More trigger conditions More filter conditions Jul 8, 2024
@lorkanoo
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lorkanoo commented Jul 13, 2024

I would like to have selected build template name or any other way of filtering for specific build as a filter option.
Consider this example:
Template 1 - pdps tempest - show pdps tempest specific elements.
Template 2 - heal alac tempest - show heal alac tempest specific elements.
Both are the same character.
Currently, this is not possible.
There is a way to get selected template via API, but it's delayed so memory reading would be a superior option.
Without this change we won't be able to have fully dynamic packs for every type of build.
This would also solve issue @Zyian presented

Zerthox added a commit that referenced this issue Jul 21, 2024
@Zerthox Zerthox added the internal Requires changes in reffect internal label Oct 20, 2024
Zerthox added a commit that referenced this issue Oct 31, 2024
@bolko7
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bolko7 commented Feb 15, 2025

Feature Request: Conditional Display for Action Bar

Description

I would like to request the ability to show an action bar based on a special action key.

Example

I have a special action key that, when activated, grants me new abilities. However, my action bar is set to remain hidden out of combat. I would like to add a condition to display a new action bar only when:

  • The player is out of combat, and
  • The special action key is present/active.

Expected Behavior

  • The action bar should remain hidden when out of combat if the special action key is inactive.
  • When the special action key is activated, the action bar should become visible, even if the player is out of combat.

Thank you for considering this feature!

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