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Anura

My attempt to learn rust, by making another chess engine in it.

Anura was chosen as the name because it's the biological order of frogs.

Current notes:

  • Anura 1.0 will be released when it hits or surpasses 3000 Elo CCRL Blitz, + 30 or so for some margin of error.
  • Goals:
    • Multilayer value inference
    • Threat Inputs (value and policy)
    • SEE outputs (policy)
    • generally increase HLs overall
    • anything else I can think of

This has been quite the project so far and it wouldn't be possible without the programs, resources, and people who've helped me out each step of the way:

Programs I've used:

Resources I've used:

People

THIS IS NOT A COMPLETE LIST, there are certainly people and programs that i've forgotten, but I am thanksful for each and every one of you who've helped me with this project!!