Game data serialization system for Unity game engine.
First make sure to use GameSerialization namespace:
using GameSerialization;
- using SaveableProperty attribute for your properties:
[SaveableProperty] public Vector3 vectorToSave {get; set;}
- using SaveableField attribute for your fields:
[SaveableField] public Vector3 vectorToSave;
- implementing IOnSaveGameMethod and IOnLoadGameMethod interfaces for your class:
public class ExampleSaveDataClass : MonoBehaviour, IOnSaveGameMethod, IOnLoadGameMethod
{
private float dataToSave;
public void OnSaveGameMethod(SerializationInfo info)
{
SerializationHelper.SaveObject(info, this, dataToSave, typeof(float));
}
public void OnLoadGameMethod(SerializationInfo info)
{
SerializationHelper.LoadObject(info, this);
}
}
public SavingManager savingManager;
...
savingManager.SaveGame(saveName);
public SavingManager savingManager;
...
savingManager.LoadGame(saveName);