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Compile fails with code 11 #2620
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Don't know then. On the bright side, the new engine is coming along that
won't have this issue.
…On Mon, Jul 31, 2023 at 8:40 AM oblende ***@***.***> wrote:
The compile with the modified ni.exe compiler fails with code 11 using the
current source from github. I have tried compiling under wine and real
Windows 10. Looking at the generated code it fails in the same general area
with the stuck dragoness. Under wine it will usualy cut off at the begining
of a new function. In Windows it had cut off in mid paragraph. I don't know
if this information will help. I suspect that there is something wrong with
the modified ni executable.
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Do try to compile the minimal build then - in the Inform folder there is the MinimalBuild.ni, rename that to story.ni and place it in the source folder. This is the game mechanics minus pretty much all content except the library, and should compile in seconds without using much memory. That way you'll be able to build and test stuff that is not connected to any other content. |
That suggestion seems to have worked. Seems like the full build might have a compiler killer in there somewhere. As far as memory goes I really should have plenty with 16GB so that wasn't a real concern. |
The inform compiler is notoriously ineffiecient with a number of in-built limitations. I for one have 128 GB RAM and can compile without any issues, I think Nuku has 32 or 64, and he had to switch to the patched compiler to make the game run. |
The compile with the modified ni.exe compiler fails with code 11 using the current source from github. I have tried compiling under wine and real Windows 10. Looking at the generated code it fails in the same general area with the stuck dragoness. Under wine it will usualy cut off at the begining of a new function. In Windows it had cut off in mid paragraph. I don't know if this information will help. I suspect that there is something wrong with the modified ni executable.
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