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@LaZar00 LaZar00 released this 09 May 13:24
  • Updated TMD High Precision vertices conversion for match FFNx logic
  • Improved Length of the Joint/Bone Numeric Up/Down control (disabled for Battle Locations because they have not skeleton)
  • Changed "Delete/Supr." Key for Removing Piece to "D" key.
  • Added File Menu option for Don't Check Duplicated Polys/Verts when loading model
  • TMD Object List window now translates when resizing owner window (Main Skeleton Window)
  • Conversion2Float enabled for TMD Objects and make them compatible with FFNx High Poly mode.
  • Fixed GL_Boolean type from int to byte (regression) It was causing issues (int) in glColorMask function.
  • NEW FEATURE: Show Axes in main Skeleton window
  • Added Reset Camera feature (Shortcut keys: CTRL+HOME) in PEditor
  • Added Vertex Color checkbox in PEditor
  • Changed Features/Options logic for render state of each P Model
  • Changed Group Properties logic and now we use Features/Options like in FFNx/Aali
  • NEW FEATURE: Added Statistics option in Skeleton menu
  • Added a pair of Tooltips in Group Properties window
  • Improvement of Add Polygon/Erase Polygon/Cut Edge and sub-functions
  • Improved Delete All Polys -by Color- menu options processes
  • Increased magnitudes ONLY for Battle Stages for rotation and reposition (0.0f-360.0f rotation (int 0-3600) and -5000-5000 reposition) in PEditor when Group is selected
  • Fixed DrawPlane when previously enabled Cull Face OpenGL property
  • NEW FEATURE: Added 'Shade Mode' feature for selecting the mode (1 - FLAT, 2 - SMOOTH)
  • Added check of vertices/faces (max 65535) when importing .3DS model
  • Added RepairGroups procedure in case num polys of the group = 0
  • Improved ComputeNormals with 2 different functions depending on the number of polys/vertices percentage
  • Fixed selected OpenGL shade mode when opening Battle Location (regression)
  • Bone/Joints Selector listbox now shows model names for battle skeletons
  • Changed from short to ushort the arrays of normals/vertices/edges
  • NEW FEATURE: Fix position of .3DS on import for the .P models
  • NEW FEATURE: Check duplicated poly indexes or vertex coordinates in Add Polygon option
  • NEW FEATURE: Merge Groups into One in Edit menu (for All parts or only non textured ones)
  • NEW FEATURE: Added polyType group selection for Groups
  • Reverted to original ComputeNormals logic
  • Changed logic of AddPolygon
  • Fixed OrderVertices procedure
  • chkTrueV_TEX checkbox always enabled
  • Now some few options call ComputeNormals and ComputeEdges after adding parts/loading parts or similar
  • Added new CFG settings for "Fix position of .3DS on import" and remember the Filter Index used in PEditor when loading
  • Fixed updating main title when loading 3DS or P/TMD models
  • Fixed allocation of vertex colors when converting .3DS into .P model
  • Fixed crash when selecting weapon of battle model and double clicking texture
  • Fixed inconsistency using "Save" option after using "Save As" or loading models options
  • Get save folder path from input string (and not from global var) for Write RSD Resource
  • Get save folder path from input string (and not from global var) for Write Field Bone
  • Updated logic when clicking in panel model to avoid changing selected bone while PEditor opened
  • Show normals only when Group is visible
  • Added functions for working with Point3D (Add, Substract, Divide)
  • Assign normals using NormalIndex array
  • Code cleaning, minor variable naming and definition changes
  • Fixed issue with new texture check done when loading model (V_TEXTURETrue flag was disabled)