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Updated TMD High Precision vertices conversion for match FFNx logic
Improved Length of the Joint/Bone Numeric Up/Down control (disabled for Battle Locations because they have not skeleton)
Changed "Delete/Supr." Key for Removing Piece to "D" key.
Added File Menu option for Don't Check Duplicated Polys/Verts when loading model
TMD Object List window now translates when resizing owner window (Main Skeleton Window)
Conversion2Float enabled for TMD Objects and make them compatible with FFNx High Poly mode.
Fixed GL_Boolean type from int to byte (regression) It was causing issues (int) in glColorMask function.
NEW FEATURE: Show Axes in main Skeleton window
Added Reset Camera feature (Shortcut keys: CTRL+HOME) in PEditor
Added Vertex Color checkbox in PEditor
Changed Features/Options logic for render state of each P Model
Changed Group Properties logic and now we use Features/Options like in FFNx/Aali
NEW FEATURE: Added Statistics option in Skeleton menu
Added a pair of Tooltips in Group Properties window
Improvement of Add Polygon/Erase Polygon/Cut Edge and sub-functions
Improved Delete All Polys -by Color- menu options processes
Increased magnitudes ONLY for Battle Stages for rotation and reposition (0.0f-360.0f rotation (int 0-3600) and -5000-5000 reposition) in PEditor when Group is selected
Fixed DrawPlane when previously enabled Cull Face OpenGL property
NEW FEATURE: Added 'Shade Mode' feature for selecting the mode (1 - FLAT, 2 - SMOOTH)
Added check of vertices/faces (max 65535) when importing .3DS model
Added RepairGroups procedure in case num polys of the group = 0
Improved ComputeNormals with 2 different functions depending on the number of polys/vertices percentage
Fixed selected OpenGL shade mode when opening Battle Location (regression)
Bone/Joints Selector listbox now shows model names for battle skeletons
Changed from short to ushort the arrays of normals/vertices/edges
NEW FEATURE: Fix position of .3DS on import for the .P models
NEW FEATURE: Check duplicated poly indexes or vertex coordinates in Add Polygon option
NEW FEATURE: Merge Groups into One in Edit menu (for All parts or only non textured ones)
NEW FEATURE: Added polyType group selection for Groups
Reverted to original ComputeNormals logic
Changed logic of AddPolygon
Fixed OrderVertices procedure
chkTrueV_TEX checkbox always enabled
Now some few options call ComputeNormals and ComputeEdges after adding parts/loading parts or similar
Added new CFG settings for "Fix position of .3DS on import" and remember the Filter Index used in PEditor when loading
Fixed updating main title when loading 3DS or P/TMD models
Fixed allocation of vertex colors when converting .3DS into .P model
Fixed crash when selecting weapon of battle model and double clicking texture
Fixed inconsistency using "Save" option after using "Save As" or loading models options
Get save folder path from input string (and not from global var) for Write RSD Resource
Get save folder path from input string (and not from global var) for Write Field Bone
Updated logic when clicking in panel model to avoid changing selected bone while PEditor opened
Show normals only when Group is visible
Added functions for working with Point3D (Add, Substract, Divide)
Assign normals using NormalIndex array
Code cleaning, minor variable naming and definition changes
Fixed issue with new texture check done when loading model (V_TEXTURETrue flag was disabled)