Stars
🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
Experiment with generating clouds in real time on low end computer
A terrain rendering plugin for the bevy game engine.
Bevy Code & Blender addon for a simple workflow to add & edit Bevy components in Blender
ECS-driven 2D and 3D physics engine for the Bevy game engine.
A large scale terrain rendering library written in Rust
Clarabel.rs: Interior-point solver for convex conic optimisation problems in Rust.
YouTube script to add the new Ads list for Pi-hole
“Zero setup” cross compilation and “cross testing” of Rust crates
This is an open project to maintain a list of domain names that serve YouTube ads
2D polyline/shape library for offsetting, combining, etc.
PythonLinearNonLinearControl is a library implementing the linear and nonlinear control theories in python.
Controlling up to three chains of 64x64, 32x32, 16x32 or similar RGB LED displays using Raspberry Pi GPIO
🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
🎨 Example-based texture synthesis written in Rust 🦀
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
2D and 3D physics engines focused on performance.
Official Rapier plugin for the Bevy game engine.
A C++ platform to perform parallel computations of optimisation tasks (global and local) via the asynchronous generalized island model.
Model Predictive Contouring Controller (MPCC) for Autonomous Racing
Quadrotor control, path planning and trajectory optimization
Arch Linux kernel patcher for Surface devices
Supplementary material for the paper "Real-Time Fluid Dynamics for Games" by Jos Stam.
VUDA is a header-only library based on Vulkan that provides a CUDA Runtime API interface for writing GPU-accelerated applications.