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add cookiecutter-lisp-game; tweak docker-lisp-gamedev description
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lockie authored and vindarel committed Feb 5, 2025
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Expand Up @@ -469,10 +469,7 @@ Docker images
* for Ubuntu, OSX and Windows.
* Example use: [Trial's CI](https://github.com/Shirakumo/trial/blob/master/.github/workflows/examples.yml)
* [archlinux-cl](https://github.com/yitzchak/archlinux-cl) - Docker Arch Linux image with Common Lisp implementations (7 to this day). MIT.

See also:

* another [GitHub CI example from cookiecutter-lisp-game](https://github.com/lockie/cookiecutter-lisp-game/blob/main/%7B%7Bcookiecutter.project_slug%7D%7D/.github/workflows/package.yml) to build binaries on the three platforms.
* [docker-lisp-gamedev](https://gitlab.com/lockie/docker-lisp-gamedev) - A Docker image containing tools necessary for Common Lisp game development and deployment. Comes in Linux and Windows variety. Thoroughly tested via CI.


Foreign Function Interface, languages interop
Expand Down Expand Up @@ -2120,6 +2117,7 @@ Project skeletons
* [cl-project-with-docs](https://github.com/40ants/cl-project-with-docs) - uses Sphinx and reStructured text to render nice and readable HTML documentation. [BSD][15].
* [cl-cookieproject](https://github.com/vindarel/cl-cookieproject) - Generate a ready-to-use Common Lisp project. Not in Quicklisp. [BSD_3Clause][15].
* test definitions, entry point to run from sources, build a binary, Roswell integration…
* [cookiecutter-lisp-game](https://github.com/lockie/cookiecutter-lisp-game) - An opinionated cookiecutter template for Common Lisp videogame projects. Allows to choose [backend middleware library](#graphics) between liballegro, raylib and SDL2. Contains CI scripts using [docker-lisp-gamedev](#docker-images) to automatically build binaries for Windows, MacOS and Linux.

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