Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Grenade Resprite N Balance #12469

Draft
wants to merge 2 commits into
base: master
Choose a base branch
from

Conversation

MarkusLarsson421
Copy link
Contributor

@MarkusLarsson421 MarkusLarsson421 commented Mar 20, 2025

About The Pull Request

Changes all the premade grenades (flashbangs, metal foam and so on) to all be chem grenades. This means they can be disassembled to gain access to their contents if so desired but will otherwise make all the non-chemistry made grenades more distinct.

TODO:

  • Add more grenade icons.
  • Flashbang (new)
  • Cleaner
  • Colourful
  • Metal Foam
  • Tear Gas
  • Anti Weed

Why It's Good For The Game

Allows antagonists to, with malice, change the contents of a premade grenade.

Makes grenades and their purpose a lot more clearer without having to read whether it'll kill you or clean you (unless they've been compromised).

Testing Photographs and Procedure

Screenshots&Videos To be made.

Changelog

🆑
balance: Premade grenades are now a reskinned subtype of chemical grenades.
imageadd: added some more grenade icons.
refactor: Extracted existing premade grenades into a dedicated file for premade grenades.
/:cl:

The PathUpdate doesn't keep the rest of the type path, it completely replaces it.
@RDS88-beeman
Copy link
Contributor

you seem to have missed glitter nades just going based off the list

@Marshmellow105
Copy link
Contributor

there is already a flashbang resprite in the works and it looks awesome, you probably wont need to change them

@MarkusLarsson421
Copy link
Contributor Author

you seem to have missed glitter nades just going based off the list

Making a custom sprite for each and every premade grenade feels a tad overkill.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

3 participants