A winning entry for GMTK Game Jam 2024. Theme: "Built to scale".

Goal

  • Run the code successfully by connecting all of the nodes correctly with no errors.
    • Press the run button at the starting node to run the code.

Rules

  • Nodes can only be connected if they have the same shape.
  • One shape allows one connection
  • Shapes on the right side of a node can only connect to Shapes on the left side of another node.
  • Nodes must receive all input signals to prevent errors.
  • Run might fail if there is an error in your code.

Controls

  • Left Click : Select Node
  • Left Click & Drag : Select Multiple Nodes and Connections
  • Right Click : Remove Connection
  • Right Click & Drag : Move Canvas
  • Mouse Wheel : Zoom in & out (There is a buggy behaviour where scrolling while the cursor is over the node does not zoom in & out.)

Tips

  • Keep your nodes clean & organized for Scalability
  • Feel free to edit existing node connections and connect all newly added nodes every day.
  • Can you find the non-overlapping solution of each level?

Credits

Awesome runtime node editor library from : https://github.com/cemuka/UnityRuntimeNodeEditor

StatusReleased
PlatformsHTML5
Rating
Rated 4.8 out of 5 stars
(97 total ratings)
Authorsegunan, Wone
GenrePuzzle
Made withUnity
Tags2D
Average sessionA few minutes
LanguagesEnglish

Comments

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(1 edit)

GGs, finally got clean Day 7 :)

(+1)

Great game! as a UE dev, its odly realistic

(+2)

This game was so much fun. It was clean and easy to figure out. The only thing I would "change" is to add more levels, I know with game jams there's a time limit, maybe there could be a procedural method to add more nodes and make it unlimited?

(+2)

Great Game! I Wish There Was An Endless Mode Though.

(+2)

GG, finding a perfect solution was fun.

(+1)

hey, 


i like this very much ... cool programming work !!

simple and nice flow

(+2)

Clean day 7! For extra torture challenge I did it without zooming/panning the camera

(+1)

Clean no intersections last level (this take so long to run)

(+1)

Oh yeah
This scratched an itch
(Day 7)

(+3)

Finally got it! (Day 7)

running the clean answer is so satisfying :)

(+2)

Day 7! :)

(+4)

My day 7 solution

(+5)

its also possible for every single line to cross

(+2)

all of them are possible without crossing

(+2)

Yes it is! Great job!

(+1)

I love your game! I wish it was longer, would totally buy it.

(+1)

day 5 solution. had to test it to make sure it worked.

my day 4 solution.

(1 edit)

Day 7 solution.

(+1)

Maybe not the cleanest one, but here is mine.
Great game

(+1)

My cleanest and fastest solution:

mines the same lol.

perfectly matches my Blender experience

Really cool game lol.

(+1)

Nice game

Best solution!

This brings back memories :(

Computer Science Major here:
Great game!! I loved it a lot.
Took me 10 minutes to beat and here is my uncrossed solution to the DAY 7:

This was really fun and creative! Great take on the theme of "Scale"!

(+1)

Incredibly fun. Thank you for making!

(+1)

This was really fun, I didn't realize how much time had passed while I puzzled out these connections. Nice work!

(+1)

Here is my uncrossed solution

Man i love this game so much, i wish there'd be more

I never knew my untold hours in articy:draft X would prepare me for playing a puzzle game. Really nice idea!

btw, if you're going to keep working on this, a good quality-of-life feature would be to allow the player to just click on an end node to start drawing a new line, rather than having to hold the mouse button down.

A really fun game!  Here's my uncrossed solution to the final part:

Thanks for making this!  

Let me share my unclean solution rs

really fun game,

it took me over an hour but here's my no overlap solution:

My level 7 solution:


(+2)

My no-overlapping day 7 solution except I rearranged it to be more cursed (When expanded the overlaps go away)

(+1)

Here it is unfolded

I did it

Loving it!

(5 edits) (+1)

This is just everyday work for me in Unreal :D

everyday unreal blueprints


Hell yeah!

This took WAY too long

Viewing most recent comments 1 to 40 of 60 · Next page · Last page