Hey there! I’m Max, a solo indie dev on a mission to make games for everyone. Gaia isn’t just a game—it’s a fully accessible 2D pixel-art platformer where anyone, regardless of ability, can take on the Olympian gods and restore balance to a world drowning in their mess.
From the canals of Amsterdam to the peaks of Mount Olympus, Gaia blends myth, adventure, and accessibility like never before. Every sound, color, and challenge is designed to ensure that no player is left behind.
Developing solo means this journey is wild, unpredictable, and fueled by passion (and probably too much coffee). I’m building this in the open, sharing every success and failure, and I’d love for you to be part of it. So follow along, play the early versions, and help shape a game that truly includes everyone!