Flutter SDK setup

Instructions for adding the OneSignal Flutter SDK to your Flutter app for iOS and Android

Requirements

  • Flutter 3.29.0+
  • iOS
    • mac with Xcode 14+ (setup instructions use Xcode 16.2).
    • CocoaPods 1.16.2+ (setup instructions use CocoaPods 1.16.2).
    • iOS 12+ or iPadOS 12+ device (iPhone, iPad, iPod Touch). Xcode simulator works running iOS 16.2+.
  • Android
    • Android 7.0+ device or emulator with "Google Play Store (Services)" installed.
  • Configured OneSignal app and platform.

Configure your OneSignal app and platform

Required

If your team already has a OneSignal account, ask to be invited as an admin role so you can configure the app. Otherwise, sign up for a free account to get started.

Details on configuring your OneSignal app (click to expand)

You can configure multiple platforms (iOS, Android, Huawei, Amazon) within a single OneSignal app.

1. Create or select your app

  • Select your app and go to Settings > Push & In-App to add platforms to an existing app.
  • Or create a new app by clicking New App/Website.
Example shows creating a new app.

Example shows creating a new app.

2. Set up and activate a platform

  • If creating an app, choose a recognizable app and organization name.
  • Select a platform to activate.
  • Click Next: Configure Your Platform.
Example setting up your first OneSignal app, org, and channel.

Example setting up your first OneSignal app, org, and channel.

3. Configure platform credentials

Follow the prompts based on your platforms:

Click Save & Continue after entering your credentials.

4. Choose target SDK

Select your app's target SDK and click Save & Continue.

Select which SDK you are using to be navigated to the docs.

Select which SDK you are using to be navigated to the docs.

5. Install SDK and save your App ID

You’ll be shown your OneSignal App ID — make sure to save it, as you’ll need it during SDK installation.

If needed, invite a teammate or developer by clicking Invite, then click Done.

Save your App ID for SDK setup and invite any more team members.

Save your App ID for SDK setup and invite any more team members.


Continue through the rest of our documentation to complete the integration.


SDK setup

1. Add SDK

Add the onesignal_flutter package to your pubspec.yaml file under dependencies:

dependencies:
	onesignal_flutter: ^5.1.2

Run flutter pub get to install the SDK.

2. Initialize SDK

In your main.dart file initialize OneSignal in your App's root component with the provided methods.

Replace YOUR_APP_ID with your OneSignal App ID found in your OneSignal dashboard Settings > Keys & IDs. If you don't have access to the OneSignal app, ask your Team Members to invite you.

// Include the OneSignal package
import 'package:onesignal_flutter/onesignal_flutter.dart';

void main() {
  runApp(const MyApp());
  
  // Enable verbose logging for debugging (remove in production)
  OneSignal.Debug.setLogLevel(OSLogLevel.verbose);
  // Initialize with your OneSignal App ID
  OneSignal.initialize("YOUR_APP_ID");
  // Use this method to prompt for push notifications.
  // We recommend removing this method after testing and instead use In-App Messages to prompt for notification permission.
  OneSignal.Notifications.requestPermission(false);
  
}


Android setup

First, make sure your OneSignal app is configured for the Android platform with your Firebase Credentials.

Set up your notification icons to match your app's branding. If you skip this step, OneSignal will display a default bell icon.

Build for Android

At this point, you should be able to build and run your app on an Android device or emulator.

Once your Android build is working, you can either:

📘

Android troubleshooting

There are no commonly known build errors for Android at this time, but additional details can be found in Troubleshooting Android.



iOS setup

First, make sure your OneSignal app is configured for the iOS platform using either the p8 Token (Recommended) or p12 Certificate.

Open ios/Runner.xcworkspace in Xcode.

The following steps are required for adding push notifications to iOS notifications including images, Badges, and Confirmed Delivery.

1. Add Push Notifications capability to App Target

The Push Notifications capability allows your app to register a push token, granting the ability to receive push notifications. For more details, see Apple's Enable the push notifications capability docs.

Select your App Target > Signing & Capabilities. If you do not see the "Push Notifications" capability, click + Capability and add Push Notifications.

The main target is given Push Notifications capability.

The App Target is given Push Notifications capability.


2. Add Background Modes capability to app target

The Remote notifications Background Modes option allows notifications to wake your app and update it silently in the background. For more details, see Apple's Pushing background updates to your App docs.

Click + Capability again and add Background Modes. Then check Remote notifications.

The main target is given Remote Notifications background execution mode.

The app target is given Remote Notifications background execution mode.


3. Add App Target to App Group

The App Groups capability allows communication with the Notification Service Extension (next step) and is required for confirmed delivery and badges. For more details, see Apple's Configuring app groups doc.

If your app is already associated with an App Group, see Use custom App Group name.

Already using App Groups? (Click to expand...)

Use custom App Group name

By default, our SDK expects your App Group to be named in the specific format group.your_bundle_id.onesignal, but you can also specify a custom name.

Simply add a property named OneSignal_app_groups_key in your Info.plist and set its value to any valid container name.

Custom app group set inside the main target`Info.plist`.

Custom app group set inside the main targetInfo.plist.


If you do not have an App Group, click + Capability again and add App Groups.

In the App Groups capability click + and add the identifier in format:

group.your_bundle_id.onesignal

Including the group. and .onesignal prefix and suffix is required unless using a custom app group name.

For example, given the bundle identifier com.onesignal.MyApp, the container name should be set to group.com.onesignal.MyApp.onesignal then press OK. You may need to click the refresh circle arrow to make sure it syncs.

❗️

Bundle identifier exact matching

Your App Group container name must exactly match your bundle identifier's spelling and capitalization. This applies to all related targets and apps sharing the container.

The main target is part of the App Group.

The App Target is part of the App Group.


4. Add Notification Service Extension

The Notification Service Extension (NSE) allows your iOS application to receive rich notifications with images, buttons, and badges. It's also required for OneSignal's Confirmed Delivery analytics features. For more details, see Apple's Modifying content in newly delivered notifications docs.

In Xcode Select File > New > Target...

Select Notification Service Extension then Next.

Select the Notification Service Extension target.

Select the Notification Service Extension target.

Enter the product name as OneSignalNotificationServiceExtension and press Finish.

Name the Notification Service Extension `OneSignalNotificationServiceExtension`.

Name the Notification Service Extension OneSignalNotificationServiceExtension.

Do not activate the scheme on the dialog that is shown after selecting "Finish".

Press Don't Activate on the Activate scheme prompt.

By canceling, you keep Xcode debugging your app instead of the extension you just created. If you activated by accident, you can switch back to debug your app target (middle-top next to the device selector).

By canceling, you keep Xcode debugging your app instead of the extension you just created. If you activated by accident, you can switch back to debug your app target (middle-top next to the device selector).

Select the OneSignalNotificationServiceExtension Target and General settings.

Set Minimum Deployments to be the same value as your App Target. iOS 15 or higher is recommended.

Set the OneSignalNotificationServiceExtension Target Minimum Deployments value to be the same as your Main Application Target.

Set the OneSignalNotificationServiceExtension Target Minimum Deployments value to be the same as your App Target.

📘

Note your minimum deployment target

It is important to maintain the same minimum deployment target across your Targets.

If using Cocoapods, you may need to set this in your Podfile as well.

5. Add NSE Target to App Group

All Targets that belong to a single App Group must use the same identifier.

Select OneSignalNotificationServiceExtension > Signing & Capabilities > + Capability > App Groups, then add the same App Group identifier as your App Target.

Important: Use the exact same App Group name you set in step 3. Add App Target to App Group. Do not use the OneSignalNotificationServiceExtension bundle ID for the App Group.

You may need to click the refresh circle arrow to make sure it syncs.

The NSE now belongs to the App Group.

The NSE now belongs to the same App Group as your App Target.


6. Update NSE code

In the project navigator, select the OneSignalNotificationServiceExtension folder and open the NotificationService.swift or NotificationService.m file.

Navigate to your NotificationService file.

Navigate to your NotificationService file.

Replace its contents with the following code and save.

import UserNotifications
import OneSignalExtension

class NotificationService: UNNotificationServiceExtension {
    var contentHandler: ((UNNotificationContent) -> Void)?
    var receivedRequest: UNNotificationRequest!
    var bestAttemptContent: UNMutableNotificationContent?

    // Note this extension only runs when `mutable_content` is set
    // Setting an attachment or action buttons automatically sets the property to true
    override func didReceive(_ request: UNNotificationRequest, withContentHandler contentHandler: @escaping (UNNotificationContent) -> Void) {
        self.receivedRequest = request
        self.contentHandler = contentHandler
        self.bestAttemptContent = (request.content.mutableCopy() as? UNMutableNotificationContent)

        if let bestAttemptContent = bestAttemptContent {
            // DEBUGGING: Uncomment the 2 lines below to check this extension is executing
//            print("Running NotificationServiceExtension")
//            bestAttemptContent.body = "[Modified] " + bestAttemptContent.body

            OneSignalExtension.didReceiveNotificationExtensionRequest(self.receivedRequest, with: bestAttemptContent, withContentHandler: self.contentHandler)
        }
    }

    override func serviceExtensionTimeWillExpire() {
        // Use this as an opportunity to deliver your "best attempt" at modified content, otherwise the original push payload will be used.
        if let contentHandler = contentHandler, let bestAttemptContent =  bestAttemptContent {
            OneSignalExtension.serviceExtensionTimeWillExpireRequest(self.receivedRequest, with: self.bestAttemptContent)
            contentHandler(bestAttemptContent)
        }
    }
}
#import <OneSignalExtension/OneSignalExtension.h>
#import "NotificationService.h"

@interface NotificationService ()

@property (nonatomic, strong) void (^contentHandler)(UNNotificationContent *contentToDeliver);
@property (nonatomic, strong) UNNotificationRequest *receivedRequest;
@property (nonatomic, strong) UNMutableNotificationContent *bestAttemptContent;

@end

@implementation NotificationService

// Note, this extension only runs when mutable-content is set
// Setting an attachment or action buttons automatically adds this
- (void)didReceiveNotificationRequest:(UNNotificationRequest *)request withContentHandler:(void (^)(UNNotificationContent * _Nonnull))contentHandler {
    self.receivedRequest = request;
    self.contentHandler = contentHandler;
    self.bestAttemptContent = [request.content mutableCopy];

    // DEBUGGING: Uncomment the 2 lines below and comment out the one above to ensure this extension is executing            
//     NSLog(@"Running NotificationServiceExtension");
//     self.bestAttemptContent.body = [@"[Modified] " stringByAppendingString:self.bestAttemptContent.body];

    [OneSignalExtension didReceiveNotificationExtensionRequest:self.receivedRequest
                       withMutableNotificationContent:self.bestAttemptContent
                                   withContentHandler:self.contentHandler];
}

- (void)serviceExtensionTimeWillExpire {
    // Use this as an opportunity to deliver your "best attempt" at modified content, otherwise the original push payload will be used.

    [OneSignalExtension serviceExtensionTimeWillExpireRequest:self.receivedRequest withMutableNotificationContent:self.bestAttemptContent];

    self.contentHandler(self.bestAttemptContent);
}

@end

At this step you will see an error. This is OK and will resolve when adding the OneSignal package to the OneSignalNotificationServiceExtension target.

NotificationService.swift file with correct content showing module error due to lack of OneSignal package installed

The NotificationService file will show an error until we install the package as shown in the next step.

Add OneSignal to the OneSignalNotificationServiceExtension

In your project's ios/Podfile uncomment this line (if not already). Targeting iOS 15 or higher recommended.

platform :ios, '15.0'

Then add the following outside of the main target (should be at the same level as your main target) and save.

target 'OneSignalNotificationServiceExtension' do
  use_frameworks!
  pod 'OneSignalXCFramework', '>= 5.0.0', '< 6.0'
end
# Uncomment this line to define a global platform for your project
 platform :ios, '15.0'

# CocoaPods analytics sends network stats synchronously affecting flutter build latency.
ENV['COCOAPODS_DISABLE_STATS'] = 'true'

project 'Runner', {
  'Debug' => :debug,
  'Profile' => :release,
  'Release' => :release,
}

def flutter_root
  generated_xcode_build_settings_path = File.expand_path(File.join('..', 'Flutter', 'Generated.xcconfig'), __FILE__)
  unless File.exist?(generated_xcode_build_settings_path)
    raise "#{generated_xcode_build_settings_path} must exist. If you're running pod install manually, make sure flutter pub get is executed first"
  end

  File.foreach(generated_xcode_build_settings_path) do |line|
    matches = line.match(/FLUTTER_ROOT\=(.*)/)
    return matches[1].strip if matches
  end
  raise "FLUTTER_ROOT not found in #{generated_xcode_build_settings_path}. Try deleting Generated.xcconfig, then run flutter pub get"
end

require File.expand_path(File.join('packages', 'flutter_tools', 'bin', 'podhelper'), flutter_root)

flutter_ios_podfile_setup

target 'Runner' do
  use_frameworks!

  flutter_install_all_ios_pods File.dirname(File.realpath(__FILE__))
  target 'RunnerTests' do
    inherit! :search_paths
  end
end

post_install do |installer|
  installer.pods_project.targets.each do |target|
    flutter_additional_ios_build_settings(target)
  end
end

target 'OneSignalNotificationServiceExtension' do
  use_frameworks!
  pod 'OneSignalXCFramework', '>= 5.0.0', '< 6.0'
end

Open your project in the terminal and run:

cd ios
pod install
cd ..

Common pod install errors

You may run into the following errors, here is how you can resolve them.

ArgumentError - [Xcodeproj] Unable to find compatibility version string for object version 70.

CocoaPods relies on the xcodeproj Ruby gem to read your Xcode project files. As of now, the latest xcodeproj release does not recognize object version 70, which was introduced by Xcode 16. So when CocoaPods tries to open your .xcodeproj file, it crashes with this error.

Close Xcode.

Navigate to your project's ios/<your-app>.xcodeproj/project.pbxproj file.

Look for this line:

objectVersion = 70;

Replace it with:

objectVersion = 55;

Save and close the file.

You should be able to successfully rerun:

cd ios
pod install
cd ..

Build for iOS

At this point, you should be able to build and run your app on iOS. It is recommended to build on an actual iOS device. If you build with the simulator, make sure it is running iOS 16.2+ as this is when Apple added push notification capabilities to the iOS simulator.

Common iOS build errors

Cycle Inside Error

You may see this error when building with Xcode 15 or higher, which is caused by a Xcode 15+ default configuration change affecting cross platform systems.

Error: Cycle inside SampleProject; building could produce unreliable results.

Open your .xcworkspace folder in Xcode and navigate to your App Target > Build Phases.

You should have a phase called "Embed Foundation Extensions" or "Embed App Extensions". Drag and move this build phase to above "Run Script".

The correct order of the Build Phases in Xcode.

The correct order of the Build Phases in Xcode.

Build and run your app. The error should be resolved.

If that does not fix the error, then expand the Embed Foundation Extensions and un-check "Copy only when installing".

Uncheck Copy only when installing.

Uncheck Copy only when installing.

Clean and build the app.


PBXGroup Error

You may see this error when building with Xcode 16.

RuntimeError - PBXGroup attempted to initialize an object with unknown ISA PBXFileSystemSynchronizedRootGroup from attributes: {"isa"=>"...", "exceptions"=>["//", "..."], "explicitFileTypes"=>{}, "explicitFolders"=>[], "path"=>"OneSignalNotificationServiceExtension", "sourceTree"=>"<group>"}

Check the error for the folder name under "path"

Then in your project, open your XCWorkspace folder in Xcode and open the project directory in the left sidebar.

From here, you should see the folders corresponding with the the targets you have available on this project. You should find folder that matches the "path" in the error you've received. Update the folder to "Convert to Group".



Testing

This guide will help you verify that your OneSignal SDK integration is functioning correctly. You'll test push notifications, subscription management, and in-app messaging.

Check mobile subscriptions

  1. Launch your app on a test device.
  2. You should immediately see the native push permission prompt because of the requestPermission method added in the initialization step above.
  3. IMPORTANT: Before responding to the prompt, check your OneSignal dashboard:
    • Navigate to Audience > Subscriptions.
    • You should see a new entry with status "Never Subscribed".
An iOS device and an Android device showing the native push permission prompts

An iOS device and an Android device showing the native push permission prompts

The Subscriptions page of the OneSignal dashboard showing a subscription with "Never Subscribed" status

The Subscriptions page of the OneSignal dashboard showing a subscription with "Never Subscribed" status

  1. Return to the app and tap "Allow" on the permission prompt.
  2. Refresh your OneSignal dashboard Subscription's page.
  3. The subscription's status should now show "Subscribed".
The Subscriptions page of the OneSignal dashboard showing a subscription with "Subscribed" status

The Subscriptions page of the OneSignal dashboard showing a subscription with "Subscribed" status

Setup test subscriptions

Test subscriptions are helpful for testing a push notification before sending a message.

Next to the subscription, click Options (three dots button) and select Add to Test Subscriptions.

Name your subscription so you know its your device and can find it in the Test Subscriptions page.

Create a test users segment

To test push and in-app messages faster, navigate to Audience > Segments > New Segment.

Name the segment Test Users (the name is important because it will be used later) and add the Test Users filter. Click Create Segment when finished.

Screenshot of a segment utilizing the "Test Users" filter

Screenshot of a segment utilizing the "Test Users" filter

Send test push via API

Test sending a push notification via our API.

In your OneSignal dashboard, navigate to Settings > Keys & IDs. Copy the following code into your terminal, replacing YOUR_APP_API_KEY and YOUR_APP_ID with the correct IDs found in Keys & IDs.

curl -X \
POST --url 'https://api.onesignal.com/notifications' \
 --header 'content-type: application/json; charset=utf-8' \
 --header 'authorization: Key YOUR_APP_API_KEY' \
 --data \
 '{
  "app_id": "YOUR_APP_ID",
  "target_channel": "push",
  "name": "Testing basic setup",
  "headings": {
  	"en": "👋"
  },
  "contents": {
    "en": "Hello world!"
  },
  "included_segments": [
    "Test Users"
  ],
  "ios_attachments": {
    "onesignal_logo": "https://avatars.githubusercontent.com/u/11823027?s=200&v=4"
  },
  "big_picture": "https://avatars.githubusercontent.com/u/11823027?s=200&v=4"
}'

Check images and confirmed delivery

If all setup steps were completed successfully, the test devices should receive a notification with an image included:

Apple uses your app icon for iOS push notification icon.

iOS and Android devices displaying message sent from API

After the message is received, in your OneSignal dashboard, go to Delivery > Sent Messages and click on the message to see the message report.

You should see the confirmed stat, meaning the device received the push.

Screenshot showing the delivery statistics page for the sent message

Screenshot showing the delivery statistics page for the sent message

If on our Professional plan or higher, you can scroll down to the Audience Activity section to see the confirmed delivery for individual devices:

Screenshot showing the Audience Activity report for the sent message

Screenshot showing the Audience Activity report for the sent message

iOS images and confirmed delivery troubleshooting

If you did not receive an image, that means the Notification Service Extension was not setup correctly. Return to the iOS setup section and review the implementation steps.

If you received the notification with an image but no confirmed delivery, then the App Groups was not setup correctly. Return to the iOS setup section and review the implementation.

Send an in-app message

In-app messages are a great way to communicate information at specific points while users are in your app.

  1. Close or background your app on the device.
  2. In your OneSignal dashboard, navigate to Messages > In-App > New In-App.
  3. Find and select the Welcome message.
  4. Set your Audience as the Test Users segment we used previously.
Audience of the "Welcome" in-app message targeting the "Test Users" segment

Audience of the "Welcome" in-app message targeting the "Test Users" segment

  1. Add any quick customizations you want.
Edited version of the "Welcome" in-app message

Edited version of the "Welcome" in-app message

  1. Verify the Trigger is set to On app open.
  2. Under Schedule > How often do you want to show this message? select Every time trigger conditions are satisfied.
  3. Click Make Message Live so it is available to your Test Users each time they open the app.
Schedule of the "Welcome" in-app message set to show "Every time trigger conditions are satisfied"

Schedule of the "Welcome" in-app message set to show "Every time trigger conditions are satisfied"

  1. After the in-app message is live, open your app. You should see it display:
The "Welcome" in-app message displayed on an iOS and Android device

The "Welcome" in-app message displayed on an iOS and Android device

If you did not see the in-app message:

Make sure you started a new session.

In step 1, we mentioned you need to close or background your app on the device. This is because users must meet the in-app audience criteria before a new session starts. In OneSignal, a new session starts when the user opens your app after it has been in the background or closed for at least 30 seconds. For more details, see our guide on how in-app messages are displayed.

Put the app into the background or close it. Wait 30 seconds, then open the app again. It should appear.

Make sure you are still in the Test Users segment.

If you uninstalled the app and re-installed it or testing on a different device, make sure to set the new subscription as a test subscription. Then try again. See Subscriptions for more details.

📘

Still having issues?

Follow Getting a Debug Log while reproducing the steps above. This will generate additional logging that you can share with [email protected] and we will help investigate what's going on.


👍

Testing complete!

You have successfully setup the OneSignal SDK and learned important concepts like:

Continue with this guide to identify users in your app and setup additional features.


User identification

Previously we demonstrated the concept of Subscriptions by creating a mobile subscription. Now we will take a look at how to identify Users across all their subscriptions including how to create email and sms subscriptions via the SDK.

Assign External ID

Assign users an External ID to reference them using your backend's identifier. The External ID should be readily available in your app and map to other 3rd party systems you may be using to identify users. This is especially important for Integrations.

Set the External ID with our SDK's login method each time they are identified by your app.

📘

Subscription ID, OneSignal ID, & External ID

OneSignal generates unique read-only IDs for subscriptions (Subscription ID) and users (OneSignal ID).

As users download your app on different devices, subscribe to your website, and/or provide you email addresses and phone numbers outside of your app, new subscriptions will be created.

Setting the External ID via our SDK is highly recommended to identify users across all their subscriptions, regardless of how they are created.

Add data tags

Data Tags (or just "tags") are used to set user properties and track events. They enable Message Personalization and more unique Segmentation allowing for more advanced use cases.

Set tags with our SDK addTag(s) methods and see our Tags guide for more details.

In this example, the app has added the user's current in-game level as a tag called current_level set to a value of 6:

A user profile in OneSignal with a tag called "current_level" set to "6"

A user profile in OneSignal with a tag called "current_level" set to "6"

We can create a segment of users that have a level of between 5 and 10, and use that to send targeted and personalized messages:

Create a new segment of users who love the color orange.

Segment editor showing a segment targeting users with a current_level value of greater than 4 and less than 10

Screenshot showing a push notification targeting the Level 5-10 segment with a personalized message

Screenshot showing a push notification targeting the Level 5-10 segment with a personalized message

The push notification is received on an iOS and Android device with the personalized content

The push notification is received on an iOS and Android device with the personalized content

Add email and/or SMS subscriptions

Earlier we saw how our SDK creates mobile Subscriptions to send push and in-app messages. You can also reach users through emails and SMS channels by creating the appropriate subscriptions.

When users provide consent to receive additional communication types, use our SDK addEmail method and addSms method to create these subscriptions.

Best practices for multi-channel communication

  • Obtain explicit consent before adding email or SMS subscriptions.
  • Explain the benefits of each communication channel to users.
  • Provide channel preferences so users can select which channels they prefer.

After adding subscriptions under and External ID, you can view all channels associated with each user in the OneSignal dashboard Audience > Users > Find their External ID or using the View user API.

These subscriptions were created within the app.

A user profile with push, email, and SMS subscriptions, unified by the external ID.


Privacy

If you want to prevent OneSignal from collecting user data until user consent is provided, you can implement the setConsentRequired() method. When you or the user is ready to send our servers data, call the setConsentGiven() method.

See our Privacy & security docs for more details including Data Collected by the OneSignal SDK and Handling Personal Data.


Prompt for push permissions

While we showed the requestPermission method earlier in the setup code, we recommend a more strategic approach to asking for push permissions.

Instead of prompting immediately on app open, use in-app messages to explain the benefits of push notifications before requesting permission.

For best practices and implementation details, see our Prompt for push permissions guide.


Listen to push, user, and in-app events

The SDK provides several event listeners for you to hook into. See our SDK reference guide for more details.

Handling push clicks and foreground events

Track when users interact with push notifications using the addClickListener method. This is helpful for Deep Linking.

Control notification behavior when your app is in the foreground using the addForegroundLifecycleListener method with preventDefault to conditionally decide to display it or not.

If you want to customize the notification before it is displayed to the user, see the Mobile Service Extensions docs for details.

Listening to user state changes

Track when the External ID is set with the addObserver() method for user state . This is a good place to collect the OneSignal ID and/or Subscription ID if needed.

Track the user's specific interaction with the push permission prompt with the addPermissionObserver() method.

Track when the push subscription status changes with the addObserver() method for push.

Listen and handle in-app message events

Track when and how the user interacts with in-app messages with the addClickListener() method for in-app. This is a good place for Deep Linking with in-app messages or doing something custom when specific elements are clicked.

If you are interested in tracking the in-app message lifecycle from before it is displayed to after it is dismissed, use the addLifecycleListener() method.


Advanced

Review the Mobile push setup doc to make sure you are setting up all the features. Common examples: