![Pokettohiro!](/https://img.itch.zone/aW1nLzE3ODQzODcxLnBuZw==/original/%2BSh6TQ.png)
Pokettohiro!
The adventure begins!
Welcome to the world of Pokettohiro! A new action/adventure game developed for Game Boy Color.
A group of brave heroes must gather the fragments of the Magic Crystal to face the evil Black Knight and thus prevent the destruction of the kingdom. But it will not be an easy task, for this they will have to overcome countless obstacles, defeat huge monsters and visit all kinds of places. Will these little heroes be able to restore peace to the kingdom?
Physical editon available
You can get the game in physical format through Broke Studio. This edition includes a high-quality cartridge, box, and full-color printed manual.
![](/https://img.itch.zone/aW1nLzE1OTIwNDM2LnBuZw==/original/5WfWuh.png)
Much to discover
Be prepare to discover a huge open world to explore, with secrets and surprises in every corner. Embark on hidden dungeons, forge bonds with villagers and help them solve their problems, discover useful items to progress in your adventure, release imprisoned heroes, and unite them to your cause. Each one has their own unique abilities!
Characters
- Hero: his swordsmanship is as agile as the wind.
- Archer: reach distant enemies with great precision.
- Ninja: his impressive jumps allow him to explore elevated grounds.
- Mage: she can reveal objects and doors that are hidden in plain sight.
- Birdman: he defies earthly limitations with the grace of a bird in flight.
- Fairy: her diminutive size grants her the ability to slip through narrow places.
Features
- Six playable characters with unique abilities.
- An expansive and diverse world brimming with challenges.
- Hidden dungeons with formidable boss encounters.
- Various side missions to aid the village inhabitants.
- Countless collectibles scattered throughout the map.
Controls
ACTION | GAME BOY COLOR | KEYBOARD |
Move | D-Pad | Arrow Keys |
Jump/Interact | A | Z |
Attack/Cancel | B | X |
Open Doors | D-Pad Up | Arrow Up |
Menu | Start | Enter |
Inventory | Select | Shift |
Credits
This game has been programed and designed by David Marín, using Chris Maltby's GB Studio engine and featuring music by Mat Hein https://mat-hein.itch.io/.
Contact
Please send me your comment to:
Instagram @pokettohiro
Twitter @Pokettohiro_CBG
Email info@pokettohiro.com
Status | Released |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | David Marín |
Genre | Adventure |
Tags | 2D, 8-Bit, Action-Adventure, Colorful, Fantasy, Game Boy, Indie, Pixel Art, Retro, Singleplayer |
Purchase
In order to download this Pokettohiro! you must purchase it at or above the minimum price of $9.99 USD. You will get access to the following files:
Comments
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J'aimerais beaucoup explorer votre jeu qui a l'aire extra. Une version FR existe-t-elle?
Great game,reminds my of wonderboy dragons trap,Done a video for my channel
Thanks! :)
Amazing work! I know how much work goes into even a way smaller games than this. It's a lot of fun (as far as I've gotten here on itch) and the art style is fantastic! I will buy this for my real Gameboy / flashcart for sure (but I'd like to know how to get past the part where the woods start repeating. I'm not very familiar with this kind of game).
Is it completely made in GB-studio, or was there a lot of custom programming? Just curious as a retro game coder myself. (Been mostly game developing on the Atari Lynx myself).
Thank you! The game is fully developed using GB Studio's built-in tools. It's amazing how much can be done with this engine without the need for custom code.
Regarding the forest, you'll notice that in the repeating area, some trees feature a red flower. The orientation of the flower, pointing either up or down, determines the direction you should take at the end of that section. That way, you'll be able to get through it without any trouble :)
By the way, the Atari Lynx is a fantastic console! If you'd like to share a link to any of your projects, that would be awesome.
That's crazy and amazing! Seems like a fantastic tool. I've been thinking of trying out GB studio, but haven't gotten around to it yet. I get too excited about too many retro systems at the same time, and get too spread out.
Yeah, I love the original trilogy of handhelds GB/GG/Lynx all the way to the DS/3DS etc. Here's some of the retro-stuff that I've been tinkering with earlier. The Lynx games are complete, but they're only small mini-games. Working on a slightly bigger game, a flip screen platformer for it at the moment. https://www.youtube.com/@electricturbodata9368/videos
Thanks for the hints so I can get further in pokettohiro! Have you done some other retro related games before? I couldn't see any here on itch at least.
Btw. Bought the game today. Played it on my GBC modded with a modern screen and got to the place in the woods where lighting two candles, but then died three times. Will get further next time! ^^
They look awesome! And the graphics of the lumberjack minigame are gorgeous. The Lynx has some very unique features, you can do some interesting things with it :)
In GB Studio I've developed a few things, but they're incomplete and I've never published them. Mostly just to familiarize myself with the engine. But after Pokettohiro, I have a little something in mind.
Once you get a bit more comfortable with the controls, it will be easier for you to progress. There's still a lot left for you to explore! I hope you enjoy it :)
I've played further in Pokettohiro! and it truly is super fun and great in every way. I must say it has become one of my all time favorite retro system homebrew games, and I've been following them forever! It's hard to even call it homebrew, since it's way better than most commercial GBC games I've ever played. Hopefully it will get the attention it deserves. It can sometimes be a bit disheartening with the low amount of feedback when you do stuff in a niche "hobby", but I've come to think that the "childlike enthusiasm" we've all got for these things, is quite precious! If I may ask, I would be really curious how long you've worked on this game? You must have put in A LOT of time and effort.
Can't wait to see what you come up with next. Let me know where I can follow the progress if you develop it publicly.
Thanks man! I really like doing pixelart. You can have 16 colors anywhere on screen with the Lynx so that's pretty luxurious, but in my opinion that's the absolute maximum to keep things creative and interesting! :D (the Lynx feels like one of the last 8-bit systems to me, although it has the 16bit gpu) I do love the graphic restrictions and look on the GBC too. They are more "true"classic 8-bit restrictions in comparison, only slightly more possibilities like for example the C64, but less in some ways.
Yeah it's always fun coming up with ways to save graphics memory using the Lynx hardware capabilities. Stretching out / scaling sprites and flipping them etc. I realized you can make one frame idle animations with the scaling too. :D I'm trying to come up with some silly small game in the future that would really use all that stuff in a fun way. For now I think "Todd's Adventure in Slime world" takes the cake. The pulsating slime levels and stretching slime is really fun. Very unique looking game thanks to this, still one of a kind really.
***SPOILER ALERT***
Btw. sorry for noobness but I got stuck again, and I don't know where to ask but here. I went all the way to the right where you need a character that can jump further. I found the submarine in the tropical beach level but didn't know what to do. I lit the candles and got into the lighthouse/tower but couldn't progress there either. At the end of the archer door I only found a potion. I got seven crystals, but only found another crystal door for 14 crystals further in. Any hints appreciated. ^^
It took me a little over 2 years to develop Pokettohiro. If I could have dedicated all my time to the project, it would have taken much less, but I had to work on it in my free time during the evenings. Sometimes it's hard to stay motivated for so long, but in the end, the result is worth it.
I agree with you! Ultimately, the limitations are part of the charm of these machines. People do amazing things with extremely limited resources.
If you'd like, you can follow me on Instagram (@pokettohiro) and the old Twitter (@Pokettohito_GBC). I'm not very active on social media, but when I have something important to share, I post it there :)
SPOILER
To enter the submarine, you need to complete a sort of "favor chain." You must buy the watermelon found in the shop in the cave that leads to the forest, then give it to Akane's hungry grandfather in the village. In gratitude, he'll give you another item that the girl at the submarine needs. I'd like to create a complete guide for the game soon, but I haven't had the time yet =_=
If you need more help during the game, you can message me directly on Instagram :)
Lovely pixel art!
Found you from Eligos' post. (Started on itch > X > Broke Studio > back to itch. I thought it was a funny journey.) I've been hunting GB Homebrew for years. I can't believe I've not come across this before! Always fun to find there are talented/committed devs I haven't discovered yet!
It looks unbelievably packed and polished. Will be purchasing soon! I understand (a bit) how much work goes into a game. Thanks for all the time and care you clearly put into this! It really looks incredible!
Thank you so much! There's a great community dedicated to homebrew games, and they do really amazing things. I hope you enjoy playing Pokettohiro a lot! :)
Just beat the game last night, took about 5 hours. I love the story, audio, sprite work, and the different character options.
The combat though... not being able to kill the enemy if it hits you but it can damage you again if it uses a different attack (example running into enemy 1dmg then enemy throws a projectile 1dmg) is pretty frustrating. Also notice that some attacks you do don't register right away which results in you getting hit.
Overall very fun game! Would recommend a playthrough.
I'm glad you liked it :) And thank you for your review! I'll take note of what you mentioned about the collisions and attacks.
Can you include a .pocket build?
Sure! The file for Analog Pocket is already added for both the demo and the full game.
No digital manual?
I just included the digital manual and a wallpaper :)
Awesome! (just now saw your response).