A minimalist incremental game with a captivating backstory, offering rich layers of experience for you to explore on your adventure. I created this game out of my passion for the genre, inspired by titles like Armory & Machine, Antimatter Dimensions, A Dark Room, Universal Paperclips, and many others.

Updated 21 hours ago
StatusReleased
PlatformsHTML5
Rating
Rated 4.4 out of 5 stars
(23 total ratings)
AuthorAccurateCat
GenreAdventure, Role Playing
TagsBlack and White, Clicker, Drawing, Idle, Incremental, Singleplayer, Story Rich
Average sessionA few minutes
LanguagesEnglish
InputsMouse, Touchscreen, Smartphone

Development log

Comments

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Absolutely loved the game, very addictive, has that "just one more turn..." element :) In fact, it was so good, I wanted to ask you what engine you used to create this game? I really want to know more about it.

Had to pull myself away to do something else.  Great Job!

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If you're going to use AI at least tell your audiance

I'm on my first run and chose to defy Legion and lost but now there's no menu options to click. No way to continue :(

Same.

You can try to refresh to get 0.3.8 version

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Sorry. I was fixing some combat updates yesterday night and forgot about the Legion defeat. Now it will properly end the cycle after a Defiance fight.

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Hello, I've been enjoying this game on PC, but on mobile (android) ever time you tap it seems to make the screen keyboard pop up.

(1 edit) (+1)

Confirming for Firefox browser on Android. This is a new bug, and it's assertive enough to make the game nigh unplayable on this platform.

EDIT : Issue resolved for Firefox on Android.

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I've temporary disabled keyboard input, until a mobile-friendly alternative is discovered.

Rapid turnaround on that! Firefox on Android is now a viable platform again.

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New key input now support both desktop keyboard and compatible with mobile.

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I've temporary disabled keyboard input, until a mobile-friendly alternative is discovered.

Hooray, thank you! Now I can play on my phone :)

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The music of the orc shaman is exceptional. Touching. It transmits the sense of sadness, stoicism and undeserved punishment of the protagonist.

Thanks for feedback and thank you forplaying.

Can't see the trinket UI on mobile, it blinks in and out immediately. Also can't export save on mobile because the encoded string is too long. 

Can you attach screenshot for the trinket screen? It too long (horizontally), buttons should auto wrap to 2nd line.

Have you tried exporting to text box option?

(3 edits)

It doesn't show up long enough to get a screenshot of it. It's only visible for a few frames.

Edit: Upon further inspection, what I'm actually seeing is the icons at the very bottom of the screen pop into view right above the trinket button.

Edit 2: I have severely misunderstood what the trinket button was. Having progressed further, I now understand. Please ignore this.

Thanks for clarification.

Doing the export to text box was the only way I could get anything text to save to clipboard. Trying without that didn't actually copy anything

Yes, some devices or browser have issues with clipboard, thus the text box was added for these cases.

when i toggle off auto explore i cant retoggle it till next cycle

Yes, most of the scripted automation are done at the beginning of the cycle. Thus it will not take effect until next cycle. However later in the game there's another skill that let you to custom tweak your run paths, and you can stop/pause at anytime.

reached 100th try and still got no clue. what is that pendant 10/10 on screenshot? where is triangle key, and pass to check point? and no matter how my alignment is, soul door's heretics keep fus ro dah on me. I noticed hammer which black smith would be interested, but there was no option to try lift that thing. quite complicated, this chapter..

Someone finally beat the game. You can find tips here.

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thanks a bunch. by the way, was there something change in version? it suddenly start from scratch, and I don't have save file..

Sorry for the loss. I'm not sure at what stage your game progress is currently in but hope this helps: 

https://pastebin.com/0kh0mtLL

bug 1. when you turn music off while you are at legion chapter and then turn music back on at zezebel chapter, music stays legion chapter's.
bug 2. when you go mind door route and kill fish - rest - agree on trade, wrong pop up shows on. effect seems applied, though.

Thanks for feedback.

#1 - Yea, this audio issue needs to be fixed, but low priority at the moment.

#2 - Have updated the story text to the correct one for Vampire trade.

I tried to export my save, it doesn't works. I reset a cycle, it reset my full save. I quit.

I'll be adding some sort of cloud save in next update.

Cloud save is now available.

cant pause auto explore. 

I will make it able to toggle in next update 

(+2)

New version of the game released. Enjoy and have fun!

Let's go yooooooooo

I can't even start the game. I hear music and am on intro screen

Which browser are you playing on? If you are on Chrome or Edge, you should be able to bring up the developer console. See if there are any JavaScript errors reported there. If there is, see if you can copy/paste it here.

(+1)

For some reason DarkReader addon interacts badly with it.
disabling it works but it surprised me seeing, as other games on this site have no issues, I have darkreader permanently on.

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Very fun! I finally beat the final boss on run 40 (would have been 39 but i misclicked and failed to get my last attack at the last second) Wolf superiority! 

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i enjoyed but was frustrated you always had to move forward and could not go back to areas you already been to. also only being able to take one item or search a chest or a desk and being unable to search the other was annoying

Well, that's how you explore options and optimize your run. keep going, man

Deleted 8 days ago
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The dev is active on reddit but not so much here. IIRC he said the next update would be out near the end of January.

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the dev also posted here 12 days ago.

… also it’s a month old game, some people have no patience.

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Really loving this incremental game! Almost to the end of what's here so far for the first time. Wondering if there's a sort of NG+, but heck will love it when full release is out!
To any who were  wondering the answer is yes there is NG+

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Thanks for playing. New chapter (next layer) of the game is coming soon. Stay tuned.

So an issue I've been running into is losing the disableable upgrades if they were disabled at the time I restart the game. So for instance after switching from my android to desktop I lost all my points in Demoralize (it costs points again), I am Bat/Goblin, and Straight-Forward (but I kept Popup Blocker and I am Wolf because I was using those at the time of the save).

I've also occasionally ran into a bug where (because of auto-leave options?) I will enter a battle, but the enemy health icon will disappear.

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Noted on the upgrades "re-purchase". Currently the free (zero cost discount) is temporarily stored in session, and a browser refresh will make you lose this discount. I'll make this permanent in the 0.3.x release.

New version will also auto start animal planets for rat/bat, making a situation where 2 combat start simultaneously rarer (I suspect this is the case for most of the players who got stuck).

Great to hear! Yeah, I just ran into that bug again, it probably is from starting two combats at once.

SP upgrades that force us to do something is not really nesessary & good. time to time, I want to test different option. last time I tried bat form, squeeze through gate(that contains chest and study desk) was impossible thanks to unstoppable perk.

Oh, and skeleton warrior fight was somewhat buggy. every time, I have to fight them 2 times.

Most of the auto perks can be disabled. You can click on the ENABLED word to disable it. Yes you need to fight skeleton twice.

Having a blast with this one, and looking forward to the next update. My only complaint is that in the late game I keep accidentally misclicking path options because a battle ended while I was clicking on my daggers.

Dont worry, new version to be released will have automated class combat attacks like dagger, claw, spit.

quite interesting. it gives motivation to explore different options.

Fantastic game so far, only problem I seem to be constantly under is that the timer seems to not tick properly so sometimes it takes second for a single second to pass in game. Perhaps it's a browser problem? (I use Chrome)

Not sure. Could be browser related. I'm using the game loop to do the tick count, rather that real world time. Perhaps if PC is busy processing somewhere else, it will affect that speed the game runs.

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I have confirmed by trying it out on Edge, it's a browser issue

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I just realised hours have passed since I first started playing this game. The art is breathtaking and the game play lovely, truely enjoyed my time and will be keeping an eye on this gem! 
Lovely work!

I just completed my second play-through. Over all, well done and very playable. Thank you.

There are a few minor issues as of v0.2.9 that could be addressed to polish things up. This forum doesn't seem to support [spoiler] tags, so I apologize in advance for the incoming wall of text.

Animal Planet remains active after rats/bats/imps are removed when Cross Bridge is selected and when Open Door appears. This appears to be a bug.

The menu order isn't stable. The Exploration option moves when switching tabs or when hunting rats or bats. Read some Books in the Training Room moves down if the other options are selected, which can lead to accidentally clicking 'Leave' if Read some Books isn't automated yet.

Bat: Navigate Airducts has "0/1" in the top right corner. This should either be blank or say "UNLIMITED".

Bat: Navigate Airducts and Wolf: Sprint labels don't update when upgraded.

Soul Points: Traits that can be turned off after purchase should be identifiable as such before purchase.

Depending on Skill speed, Wolf: Blood Banking requires between 1h41m16s and 1h49m35s to reach the 50 point cap. The limit should probably be reduced to 20 points, which can be reached in 15 to 20 minutes depending on Skill speed. An upgrade to reduce the 5s time increment might be in order as well.

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Thanks for your feedback. Some of these issues will be addressed in the v0.3.x release, while some are still underway.

i had a lot of fun with this! i think this has the potential to be put on a shelf with the games you've drawn inspiration from. excellent work!

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Thanks, wait till the next layer of the game comes out, there will loops within loops (or cycles within cycles).

i can't wait!

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Enjoying this a lot so far! Found a bug that breaks a cycle though. When fighting a goblin horde, I misclicked and queued up a goblin fight and a random rat fight at around the same time.

When the fight with the rat ended, I was back on the menu with no option to fight goblins, and no way to advance. Thankfully with that reset cycle button I can still start over, but just figured I'd make sure you were aware!

Thanks for the report. I think between the 2 goblin encounters they should be fine, just that random rat issue is causing it to break. I'll add a check for the rat later none to initiate is another battle is already underway.

Please note firstly that I have not yet beaten Legion, so whatever I say can be taken with a grain of salt.

I would love if the forms could be upgraded: Like Wolf to Werewolf, Bat to Vampire, Goblin to Orc, and Ooze to Doppelganger.  Basically an overall boost to abilities.  I read in the comments that the content post Legion isn't done yet, so maybe its in the works?  I also hope that the cutscene skipping buyable only skips previously seen scenes or is restricted to just the Legion chapter.  I'd hate to buy the skill and then miss any new cutscenes... not that I plan to buy it at all, considering the artwork is too damn pretty to skip.

This is a great game that fills the moments between my other current idle obsessions.  Do I recommend it? Absolutely. 5/5 stars.

Thanks for your feedback. I like the idea of moving forward into the next version of each class.

Regarding the upgrade Popup Blocker, it will not apply to new content of the game to be released later.

If you enjoy the game so far, please consider nominating/voting for me for the Reddit 2024 competition:
https://www.reddit.com/r/incremental_games/comments/1hinspw/best_of_2024_awards/

the art is cool do you have a place were I can see it more clearly?

The images in the game is 768 x 768 in resolution. They are scaled from their original 1024 x 1024, so it is not much difference from what you are already seeing on your screen. Unless you are viewing them from a small mobile screen, you can save/open in new tab to get a larger view on your device.

Fantastic! Strong theming, a nice transition from 'narrative RPG' to 'Prestige loop maximizing' play, well paced while being surprisingly long. I like how you can earn an ending from the word go, and the prestige loops are for earning a better ending. I dig how the RPG exploration becomes a puzzle of maximization on consecutive playthroughs - it felt a little like the old 'Lock and Key' interactive fiction game in that regard. 

Scratches the incremental game itch beautifully. Numbers get larger, and progression gets faster, while having enough long and short term decisions for the player to keep it engaging. It never goes from Game to Spreadsheet territory, like most incrementals do. 

Nearly perfect. I feel like the purchases that can be toggled on and off before a run could be marked as such before purchase, so the player knows they are not committing to always doing X on all subsequent playthroughs. And if I were in the author's shoes I would replace the promised meta-prestige layer with a firm ending, but I'm looking forward to them proving me wrong in future updates with whatever they still have up their sleeves.

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Thank you for your encouragement. I'm working hard on the next layer of the game, and will notify when it is released.

I'm looking forward to it. I've got the auto run to the point where it can defeat Legion without my input (outside of opening the last door) and am stacking up points for the next layer in anticipation.

Just out of curiosity what do you sacrifice at the altar? I can't figure it out.

(+2)

Demon Soul (which you earn from killing Legion). The next layer of the game is still being implemented at the moment, and the altar will be the access point to this new part of the game.

Even if you did nothing else, the game would feel complete if there was an "end game" option at the altar after killing Legion. I'm looking forward to the next installment.

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I actually did not intend to extend the game so soon yet, but there a lot of of good ideas coming in from Reddit, which gave me inspiration to bring it further. Among the few "itches" of players that will be addressed to in the coming version are: exploring more non-linear playthrough, more classes to absorb, transition of base classes to higher form of classes (e.g. Bat > Vampire, Wolf > Werewolf, etc), implementation of good vs evil traits, actions having impact on subsequent loops, etc etc

Super cool game so far! How do I stay an ooze in order to get the cheaper bonus on that list? Also, rat and wolf are used interchangeably in soul points which is a bit confusing. Maybe the same thing with imp and goblin?

Somewhere at one of the crossroads, you will encounter a room that allows you to fight and absorb the opponent, and return back to Ooze form. Rats, bats & imps are 3 of the optional/neutral enemies that you can hunt in your adventure to earn additional XP as well as other bonuses, if you have unlocked them.

very interesting, congratulations!

Thanks for your feedback!

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Great Game! Love it! Maybe one remark: no idea what the experience/leveling is doing. Losing 2% when leaving a fight is kind of odd - it has no impact if you just leveled up.

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Dont worry too much about your XP on your first run. Just enjoy the story and reach the boss. You will discover the use of XP soon enough, as well as other rewarding game mechanics.