Godot/Unity3D System Design Architecture
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Updated
Apr 8, 2025 - C#
Video game developers take a designer's concepts and build them into a playable game for users. Video game developers, also known as games developers or video game programmers, write code for games for a variety of formats, such as PCs, consoles, web browsers and mobile phones.
Godot/Unity3D System Design Architecture
Customizable radial progress bar shader for Unity3D. Allows you to set arc range, minimum and maximum colors, textures, radius, and a few more things. Create HP Bars, Speedometers, rank progress, etc!
In-game debug console for Unity.
Modern MMORPG server emulator written in C#
A fast 2D path finding library based on the A* algorithm. Works with both grids and graphs. Supports any .NET variant that supports .NETStandard 2.0 or higher. This library has no external dependencies. The library is licensed under the MIT license.
A 2D Platformer Controller in Unity
The code & assets for Godot/C# tutorials I published in video/text format on YouTube and Medium (🇬🇧 + 🇫🇷).
small Unity editor tool that can automatically download and import Google Docs or Sheets (or anything with a URL) into your Unity project; perfect for collaborating with designers, writers, or translators
Tools & code for use with Borderlands: The Pre-Sequel!
A remake of the 1995 RPG Albion (requires data from an install of the original game)
C# Realtime GUI System
Use Firebase tools to incorporate common features into your games!
First person shooter with Unity terrain and AI pathfinding (http://gdev.tv/cudgithub)
The first section of the course. You will learn everything required to build a simple movement system in your RPG, creating the core experience. http://gdev.tv/rpggithub