A fast, fun and stimulating object to object Mapper
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Updated
Feb 7, 2025 - C#
A fast, fun and stimulating object to object Mapper
A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.
Implementation of a lock-free dictionary on .Net.
Implementation in C# of LINQ concept with struct
The ultimate fast alternative to Activator.CreateInstance<T> / new T()
Extensions for Arch with some useful features like Systems, Source Generator and Utils.
UnityEngine.CullingGroup API for everyone.
Very fast C# class for weighted random picking.
A robust, thread-safe, and multi-process persistent queue library for dotnet
The fastest cache library written in C# for items with set expiration time. Easy to use, thread-safe and light on memory.
Weighted random selector for Unity.
High performance contract-less binary serializer for .NET
Object pooling system for Unity.
.NET library that aims to provide faster usage of C# reflection features. Especially the usage of constructor and members accessors (get/set). It also provides an ObjectWrapper object allowing to use Reflection in a faster way. And finally it offers the possibility to create strongly typed delegates.
Extremely fast and lightweight minimalistic object mapper generated on the fly
Extremely fast MurmurHash implementation with zero heap allocations
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