Utilities
Banana Script Mix is a simple and handy tool for romhacking and translation projects. It allows you to easily merge multiple script files into one or split a combined script back into separate files.
Features
- Merge and Split: Select multiple script files and merge them into a single file, or split a merged script back into separate files.
- Drag & Drop Sorting: Reorder scripts by dragging them into a specific position.
- Alphabetical Sorting: Automatically sort script files in alphabetical order.
- Supported Formats: `.txt` and `.json`.
Translations
- Portuguese (PT): Rubinho146.
- Portuguese (BR): Mister.
- Spanish: Jau.
- Polish: Indepth6.
- Nheengatu: JinjoGuy.
[ COMMENTS ] Relevant Link - Project Page
ROM Hacks - SNES
We all know the bosses of TMNT: Tournament Fighters are vastly overpowered. Well, have you ever wanted to play a balanced version of them? Now you can with this “Grandmasters Edition” patch.
This is an improvement for the game Teenage Mutant Ninja Turtles: Tournament Fighters. This builds on Enigami’s awesome Championship Edition 1.03 patch (the author takes no credit for this!!), which added the menu functionality and colour palettes. Balancing changes for the boss characters, aesthetic changes and additional functional changes to fix crashes have now also been added. See the full list of changes is below. NOTE THAT THIS PATCH WILL DOUBLE THE ROM SIZE FROM 2MB TO 4MB.
PLEASE READ THE README FILE FOR JUSTIFICATION OF THE CHANGES MADE (as this can always be very contentious). http://www.geocities.ws/allo/README.txt
CHANGE LIST
Aesthetic
- “GRANDMASTERS EDITION” subtitle has been added to main menu
Menu Functionality
- Competitive tournament play settings loaded by default
- Pressing B after selecting a character now deselects
- Pressing B on the Character Select screen when you haven’t selected a character brings you back to the main menu
- Idling in the Character Select Screen no longer automatically goes to the Stage Select Screen
- Idling in the Stage Select Screen no longer automatically starts the battle
- Character Select Screen direction input improved (Up/Down can be used to move between front and back row characters, and Left/Right not in reverse for back row characters)
- Main Menu direction input improved (Left/Right can be used to move cursor between columns)
- Konami Logo at startup can be skipped with ABXY in addition to Start/Select
Cheats Enabled By Default
- Bosses enabled not only in Vs. and Watch Mode, but even in Tournament Mode
- Boss stages enabled in Vs. and Watch Modes
- 10 continues in Story Mode
- Super Meter in Story Mode
- High Speed Level 3 unlocked
Character Colour Palettes
- Character colour palette can be changed by pressing L/R before selecting character
- 10 new character colour palettes added for each character
Global Gameplay
- Characters cannot be thrown during block stun
- Negative edge for special moves removed
- Number of continues in story mode changed from 3&5 to 2&4
- Credits crash/freeze (introduced by prior hack fixed by forcing the text-only version
- Credits rolls is significantly faster
Rat King changes
- Rat King’s overall attack damage is reduced by 25%
- Rat King’s Rat Arrow special move now requires a directional input, and is now D+HK
- Rat King’s Hopping Axe Kick is now a command normal and requires pressing LK+HK
- Rat King’s Hopping Axe Kick’s first phase where he lifts his leg can no longer hit
- Rat King’s Rat Bomber range is reduced to match Chrome Dome’s Electric Piler Driver at 80 pixels (down from 88), for human players
- No soft lock for Rat King’s ending sequence, allowing high score entry and returning to Main Menu.
Karai changes
- Karai’s overall attack damage is reduced by 25%
- Karai’s defense is decreased by 25% (damage received is increased by 25%)
- Karai’s stun value is reduced to Raph/Mike, for human players
- Karai’s grounded normal attacks that can slide forward by holding back is been limited to crouching HP only, for human players
- Karai’s wall throw is performed with F+HK (was previously F+LP)
- Karai’s throw range decreased from 64 to 56 pixels
- Karai’s j.HP (multi-hit rapid punches) has been removed and replaced with j.LP, for human players
- Karai’s j.LK/HK only dives forward if down is pressed (D+K), otherwise will continue following jumping arc
- Karai’s Flying Fist Frenzy input changed to D(hold),U+P; Izuna Drop input changed to D(hold),U+K.
- Karai’s Flying Fist Frenzy attack duration shortened, for human players
- Karai’s Flying Fist Frenzy’s post-attack recoil jump no longer moves her away horizontally, for human players
- Karai’s character portrait changed to be more aesthetic
- No soft lock for Karai’s ending sequence, allowing high score entry and returning to Main Menu.
[ COMMENTS ] Relevant Link - Project Page
ROM Hacks - NES
Altered Beast/Juuoki – Arcade Edition
This hack enhances the Famicom/NES version of Altered Beast (Juuoki), bringing it closer to the arcade and Sega Genesis versions:
- Updated sprites: Several characters and enemies have been redesigned to better match the arcade and Genesis aesthetics.
- Color adjustments: The first stage now features a palette more faithful to the arcade version, along with improvements to the title screen.
- Optional patch: Features a new, simplified, and modernized HUD.
[ COMMENTS ] Relevant Link - Project Page
ROM Hacks - NES
Welcome to the Batman NES ‘Black Edition Trilogy’.
The Black Edition Trilogy enhances the three Batman NES games with darker aesthetics, improved visuals, and refined details.
• Batman Black Edition: Incorporates elements from the prototype, featuring a revamped title screen, adjusted palettes, and graphical refinements.
https://www.romhacking.net/hacks/8891/
• Batman Return of the Joker Black Edition: Introduces improved graphics, reduced hit stun, and more responsive gameplay.
https://www.romhacking.net/hacks/8892/
• Batman Returns Black Edition: Includes anti-piracy fixes, bug corrections, a Hard Mode, and optimized controls for better combat.
https://www.romhacking.net/hacks/8893/
Each game has carefully adjusted palettes, sprite refinements, and quality-of-life improvements to deliver a more polished and immersive experience.
[ COMMENTS ] Relevant Link - Project Page
ROM Hacks - GBA
Wario Land 4 - Perfect Version
Changes:
- Corrected all Wario’s sprites
- Added green shoes for Wario
- Changed or corrected some colors
It also includes two other patches:
- “Jungle Rumble!” by djedditt
- “Color Palette Enhancement” by Piggy Chan!
All thanks go to djedditt and Piggy Chan! for creating these two great patches!
Apply IPS file patch to Wario Land 4 (EU) [!].
Have fun!
[ COMMENTS ] Relevant Link - Project Page
ROM Hacks - SNES
Robotrek Recombined Final Version 1.0 Released!
What started as an attempt to learn SNES programming and make a basic hard-type hack of the game has morphed into a much larger project. Changes include:
- Re-balanced, difficult enemies (only on HardType)
- Re-balanced all properties of weapons and equipment
- Changed all scrap and item combinations
- Changed item pickups and enemy drops
- Brand new (secret) items to discover and create
- All Inventor’s Friend books changed
- Grammar and text cleanups
- ASM changes and custom code to alter the mechanics of the game
The HardType is the original goal of the project - a difficult challenge requiring smart use of all aspects of the game. Good luck!
The Content patch contains all of the new changes - but with vanilla enemy strength. This is a great way to experience Robotrek again and discover the secrets of this hack.
[ COMMENTS ] Relevant Link - Project Page
Translations - NES
Rise from your– Oops, wrong game!
An English Translation patch for the game, “The Warrior of Argos” for the NES/Famicom has been released! You play the role of the newly resurrected “Warrior of Argos”, who was chosen by the gods to defeat the infamoust beast king, Ligar. Get your diskarmor ready and fight your way through a vast countryside of monsters and free five Indoras who’ll empower you on your journey.
This game was released in the United States and Europe under the title, “Rygar”, but those versions had a much different soundtrack compared to the original. This patch will allow you to play the game with the original soundtrack with a translated script. Enjoy!
[ COMMENTS ] Relevant Link - Project Page
Other
A sequel to the first ROMHack Music playlist has been released! This Youtube playlist takes custom music from many ROMHacks and compiles them together for your listening pleasure. Calming themes, groovy tunes, upbeat melodies, and rockin’ solos are here to make your week better! You can find that video here: More ROMHack Music
Thank you once again to all the hackers and composers who made this video possible. Even through the hard times, ROMHackers keep fighting the good fight and creating works of love. Thanks to the moderators and hosts of RHDN is also needed, as this website continues to remain the paragon of the hacking community!
[ COMMENTS ] Relevant Link
ROM Hacks - GBA
The first major release of “Wario Land 4: Jungle Rumble!” is here!
If you’re a Wario Land 4 fan, get ready to bump up your treasure hunting experience to a new level of immersion. This patch brings comprehensive rumble support to the original Game Boy Advance classic, by providing tactile feedback for many in-game actions and events.
Playing on a GameCube? This patch also adds the rare Game Boy Player rumble feature, making Wario Land 4 rumble when played with a GameCube controller. It is the first-ever homebrew patch to add this feature to an officially released Game Boy Advance title.
Head over to the project page for more info and a rumble-infused Wario Land 4 experience!
[ COMMENTS ] Relevant Link - Project Page
ROM Hacks - NES
There is a mistake in the graphics involving the Yellow Virus tiles that for some reason in the 2nd bank kept the early “red-tongue” design from the 3rd prototype of “Virus” which Nintendo forgot to change. However in the first bank where the viruses below the first frame still have the 2nd frame the correct final Yellow Virus’s 2nd frame is there but not accessed due to instead using bank switching to animate them easily. This patch corrects it to what it intend to be.
As this patch only affects the CHR, it is compatible with any of the 3 game versions and can be combined with the Input Fixes patch of the matching game version.